KFGui.KFInvWaveConfig
- Extends
- GUICustomPropertyPage
Core.Object
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+-- XInterface.GUI
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+-- XInterface.GUIComponent
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+-- XInterface.GUIMultiComponent
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+-- XInterface.GUIPage
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+-- XInterface.UT2K4GUIPage
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+-- GUI2K4.PopupPageBase
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+-- GUI2K4.FloatingWindow
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+-- GUI2K4.LockedFloatingWindow
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+-- GUI2K4.GUICustomPropertyPage
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+-- KFGui.KFInvWaveConfig
var int ActiveWave;
var localized string DiffHint;
var localized string MaxInvaderHint;
var localized string WaveConfigTitle;
var array<string> Waves;
function string GetDataString ( ) )
function string GetMonsterName ( string InS ) )
function string GetResult ( ) )
function InitActiveSquads ( ) )
function InitDifficulty ( ) )
function InitializeList ( ) )
function InitMaxMonsters ( ) )
function InitWaveControls ( ) )
function UpdateWaveValues ( ) )
defaultproperties
{
Begin Object Class=moNumericEdit Name=WaveNumber
MinValue=0
MaxValue=15
ComponentJustification=TXTA_Center
CaptionWidth=0.100000
ComponentWidth=0.300000
Caption="Wave No."
OnCreateComponent=WaveNumber.InternalOnCreateComponent
Hint="Select the wave you'd like to configure"
WinTop=0.092990
WinLeft=0.407353
WinWidth=0.220000
WinHeight=0.042857
RenderWeight=0.700000
bBoundToParent=True
bScaleToParent=True
OnChange=KFInvWaveConfig.InternalOnChange
End Object
nu_Wave=moNumericEdit'KFGui.KFInvWaveConfig.WaveNumber'
Begin Object Class=GUIMultiOptionListBox Name=WavesList
bVisibleWhenEmpty=True
OnCreateComponent=WavesList.InternalOnCreateComponent
WinTop=0.150608
WinLeft=0.007500
WinWidth=0.983750
WinHeight=0.698149
TabOrder=1
bBoundToParent=True
bScaleToParent=True
OnChange=KFInvWaveConfig.InternalOnChange
End Object
lb_Waves=GUIMultiOptionListBox'KFGui.KFInvWaveConfig.WavesList'
WaveConfigTitle="Killing Floor Wave config page"
DiffHint="How hard should this wave be."
MaxInvaderHint="What is the maximum number of monsters to spawn for this wave."
DefaultLeft=0.050000
DefaultWidth=0.900000
bDrawFocusedLast=False
WinLeft=0.050000
WinWidth=0.900000
}
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Creation time: Fri 13-10-2023 03:18:46.739 - Created with
UnCodeX