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KFGui.GUIBuyable

Extends
Object

Core.Object
|   
+-- KFGui.GUIBuyable

Direct Known Subclasses:

BuyableAmmo, BuyablePowerup, BuyableWeapon

Constants Summary
Inherited Contants from Core.Object
ALLIES_TEAM_INDEX, AXIS_TEAM_INDEX, MaxInt, NEUTRAL_TEAM_INDEX, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient

Variables Summary
boolbIsFirstAidKit
boolbIsVest
boolbMelee
boolbSaleList
boolbSellable
class<Ammunition>ItemAmmoClass
floatItemAmmoCost
floatItemAmmoCurrent
floatItemAmmoMax
stringItemCategorie
floatItemCost
stringItemDescription
floatItemFillAmmoCost
textureItemImage
stringItemName
byteItemPerkIndex
class<KFWeaponPickup>ItemPickupClass
floatItemPower
floatItemRange
intItemSellValue
floatItemSpeed
class<KFWeapon>ItemWeaponClass
floatItemWeight
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[7], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector

Functions Summary
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsOpenGL, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, VSizeSquared, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

bIsFirstAidKit Source code

var bool bIsFirstAidKit;

bIsVest Source code

var bool bIsVest;

bMelee Source code

var bool bMelee;

bSaleList Source code

var bool bSaleList;

bSellable Source code

var bool bSellable;

ItemAmmoClass Source code

var class<Ammunition> ItemAmmoClass;

ItemAmmoCost Source code

var float ItemAmmoCost;

ItemAmmoCurrent Source code

var float ItemAmmoCurrent;

ItemAmmoMax Source code

var float ItemAmmoMax;

ItemCategorie Source code

var localized string ItemCategorie;

ItemCost Source code

var float ItemCost;

ItemDescription Source code

var localized string ItemDescription;

ItemFillAmmoCost Source code

var float ItemFillAmmoCost;

ItemImage Source code

var texture ItemImage;

ItemName Source code

var localized string ItemName;

ItemPerkIndex Source code

var byte ItemPerkIndex;

ItemPickupClass Source code

var class<KFWeaponPickup> ItemPickupClass;

ItemPower Source code

var float ItemPower;

ItemRange Source code

var float ItemRange;

ItemSellValue Source code

var int ItemSellValue;

ItemSpeed Source code

var float ItemSpeed;

ItemWeaponClass Source code

var class<KFWeapon> ItemWeaponClass;

ItemWeight Source code

var float ItemWeight;


Defaultproperties

defaultproperties
{
     ItemName="Buyable Item Name"
     ItemImage=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_9mm'
     ItemWeaponClass=Class'KFMod.Single'
     ItemAmmoClass=Class'KFMod.SingleAmmo'
}

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Creation time: Fri 13-10-2023 03:18:44.882 - Created with UnCodeX