| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Controller
|
+-- Engine.AIController
|
+-- GamePlay.ScriptedController
|
+-- Old2K4.MonsterController
|
+-- KFMod.KFMonsterController
|
+-- KFChar.BossZombieController
| Constants Summary |
|---|
| Inherited Contants from Old2K4.MonsterController |
|---|
| ENEMYLOCATIONFUZZ, MAXSTAKEOUTDIST, MINSTRAFEDIST, MINVIEWDIST, TACTICALHEIGHTADVANTAGE |
| Variables Summary | |
|---|---|
| int | AnimWaitChannel |
| name | AnimWaitingFor |
| bool | bAlreadyFoundEnemy |
| NavigationPoint | HidingSpots |
| float | WaitAnimTimeout |
| Structures Summary |
|---|
| Inherited Structures from KFMod.KFMonsterController |
|---|
| KillAssistant |
| Functions Summary | ||
|---|---|---|
![]() | AnimEnd (int Channel)) WaitForAnim | |
![]() | BeginState ())) InitialHunting | |
![]() | BeginState ())) RunSomewhere | |
![]() | BeginState ())) SyrRetreat | |
![]() | bool | CanKillMeYet ())) |
![]() | EndState ())) InitialHunting | |
![]() | EndState ())) WaitForAnim | |
![]() | FightEnemy (bool bCanCharge)) | |
![]() | FindHideSpot ())) SyrRetreat | |
![]() | bool | PlayerSeesMe ())) |
![]() | SeePlayer (Pawn SeenPlayer)) InitialHunting | |
![]() | SeePlayer (Pawn SeenPlayer)) RunSomewhere | |
![]() | SeePlayer (Pawn SeenPlayer)) SyrRetreat | |
![]() | SetWaitForAnimTimout (float NewWaitAnimTimeout, name AnimToWaitFor)) | |
![]() | bool | StrafeFromDamage (float Damage, class<DamageType> DamageType, bool bFindDest)) ZombieCharge |
![]() | Tick (float Delta )) WaitForAnim | |
![]() | TimedFireWeaponAtEnemy ())) | |
![]() | Timer ())) RunSomewhere | |
![]() | Timer ())) SyrRetreat | |
![]() | Timer ())) ZombieCharge | |
![]() | bool | TryStrafe (vector sideDir)) ZombieCharge |
![]() | WaitTimeout ())) WaitForAnim | |
| States Summary |
|---|
| InitialHunting Source code |
|---|
|
state InitialHunting extends Hunting |
| BeginState, EndState, SeePlayer |
| RunSomewhere Source code |
|---|
|
state RunSomewhere |
| BeginState, SeePlayer, Timer |
| SyrRetreat Source code |
|---|
|
state SyrRetreat |
| BeginState, FindHideSpot, SeePlayer, Timer |
| WaitForAnim Source code |
|---|
|
state WaitForAnim |
| AnimEnd, EndState, Tick, WaitTimeout |
| ZombieCharge Source code |
|---|
|
state ZombieCharge |
| StrafeFromDamage, Timer, TryStrafe |
| Variables Detail |
|---|
| Functions Detail |
|---|
AnimEnd WaitForAnim Source code
BeginState InitialHunting Source code
BeginState RunSomewhere Source code
BeginState SyrRetreat Source code
CanKillMeYet Source code
EndState InitialHunting Source code
EndState WaitForAnim Source code
FightEnemy Source code
FindHideSpot SyrRetreat Source code
PlayerSeesMe Source code
SeePlayer InitialHunting Source code
SeePlayer RunSomewhere Source code
SeePlayer SyrRetreat Source code
SetWaitForAnimTimout Source code
StrafeFromDamage ZombieCharge Source code
Tick WaitForAnim Source code
TimedFireWeaponAtEnemy Source code
Timer RunSomewhere Source code
Timer SyrRetreat Source code
Timer ZombieCharge Source code
TryStrafe ZombieCharge Source code
WaitTimeout WaitForAnim Source code| Defaultproperties |
|---|
defaultproperties
{
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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