KFChar.BossZombieController
- Extends
- KFMonsterController
Core.Object
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+-- Engine.Actor
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+-- Engine.Controller
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+-- Engine.AIController
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+-- GamePlay.ScriptedController
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+-- Old2K4.MonsterController
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+-- KFMod.KFMonsterController
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+-- KFChar.BossZombieController
Inherited Variables from KFMod.KFMonsterController |
AvoidMonster, bAboutToGetDoor, BlockedWay, bTriggeredFirstEvent, bUseFreezeHack, bUseThreatAssessment, ChargeStart, CorpseBiteCount, EvaluateTime, ExtraCostWay, FarMult, GetOutOfTheWayDirection, GetOutOfTheWayOrigin, InitialPathGoal, ItsSet, KFM, KickTarget, KillAssistants, LastCorpseTime, LastResult, MoanTime, NearMult, NumAttmpts, PathFindState, ScriptedMoveTarget, StartleActor, TargetCorpse, TargetDoor, ThreatTime, TimeToSet |
Inherited Variables from Old2K4.MonsterController |
Accuracy, AcquireTime, bCanFire, bChangeDir, bEnemyIsVisible, bForcedDirection, bHasFired, bJustLanded, bLeadTarget, bMustCharge, bRecommendFastMove, bStrafeDir, ChallengeTime, ChooseAttackCounter, ChooseAttackTime, ChoosingAttackLevel, CombatStyle, EnemyVisibilityTime, FailedHuntEnemy, FailedHuntTime, GoalString, HidingSpot, LastRespawnTime, LoseEnemyCheckTime, NumRandomJumps, OldEnemy, ReactionTime, SoakString, StartTacticalTime, StopStartTime, StrafingAbility, VisibleEnemy |
Inherited Functions from KFMod.KFMonsterController |
AddKillAssistant, AdjustAim, AnimEnd, AttackCorpse, AttackDoor, AvoidThisMonster, BeginState, BreakUpDoor, CancelCampFor, CanKillMeYet, Celebrate, CheckIfShouldCrouch, DamageAttitudeTo, Destroyed, DirectedWander, DoCharge, DoStakeOut, DoTacticalMove, EndState, EnemyNotVisible, EnemyThreatChanged, ExecuteWhatToDoNext, FearThisSpot, FightEnemy, FindBestPathToward, FindFreshBody, FindNewEnemy, FindRoamDest, FindViewSpot, Formation, GetOutOfTheWayOfShot, HearNoise, HitTheDirt, InitializeSkill, MonitoredPawnAlert, NotifyBump, NotifyTakeHit, PickDestination, PostBeginPlay, Reset, ResetSkill, Restart, SeePlayer, SetEnemy, SetFocus, SetMaxDesiredSpeed, SetPeripheralVision, Startle, StrafeFromDamage, tick, Timer, Trigger, TryStrafe, WaitForMover, WanderOrCamp, ZombieMoan |
Inherited Functions from Old2K4.MonsterController |
AdjustAim, AdjustAimError, AdjustAround, AnimEnd, BeginState, CanAttack, CancelCampFor, Celebrate, ChangeEnemy, CheckFutureSight, CheckIfShouldCrouch, ChooseAttackMode, ClearShot, DamageAttitudeTo, DefendMelee, Desireability, DirectedWander, DisplayDebug, DoCharge, DoRangedAttackOn, DoStakeOut, DoTacticalMove, DoWaitForLanding, EndState, EnemyChanged, EnemyNotVisible, EnemyVisible, EngageDirection, ExecuteWhatToDoNext, FaceActor, FaceMoveTarget, FearThisSpot, FightEnemy, FindBestPathToward, FindNewEnemy, FindNewStakeOutDir, FindRoamDest, FindViewSpot, FireWeaponAt, Formation, GameHasEnded, GetEnemyName, GetOldEnemyName, HearNoise, InitializeSkill, IsHunting, IsStrafing, MayFall, MonitoredPawnAlert, NearWall, NeedToTurn, NotifyBump, NotifyHitWall, NotifyKilled, NotifyLanded, NotifyMissedJump, NotifyPhysicsVolumeChange, NotifyTakeHit, PawnIsInPain, PickDestination, Possess, PostBeginPlay, ReceiveWarning, ResetSkill, Restart, SeePlayer, SetCombatTimer, SetEnemy, SetEnemyInfo, SetFall, SetFocus, SetMaxDesiredSpeed, SetPeripheralVision, ShouldStrafeTo, SoakStop, StopFiring, Stopped, StrafeFromDamage, TestDirection, TimedFireWeaponAtEnemy, Timer, Trigger, TryStrafe, TryToDuck, TryToWalk, WaitForMover, WanderOrCamp, WhatToDoNext |
var int AnimWaitChannel;
var name AnimWaitingFor;
var bool bAlreadyFoundEnemy;
var float WaitAnimTimeout;
event AnimEnd ( int Channel) )
BeginState InitialHunting Source code
function BeginState ( ) )
BeginState RunSomewhere Source code
function BeginState ( ) )
function BeginState ( ) )
function bool CanKillMeYet ( ) )
EndState InitialHunting Source code
function EndState ( ) )
function EndState ( ) )
function FightEnemy ( bool bCanCharge) )
FindHideSpot SyrRetreat Source code
function FindHideSpot ( ) )
function bool PlayerSeesMe ( ) )
SeePlayer InitialHunting Source code
event SeePlayer (
Pawn SeenPlayer) )
SeePlayer RunSomewhere Source code
event SeePlayer (
Pawn SeenPlayer) )
event SeePlayer (
Pawn SeenPlayer) )
function SetWaitForAnimTimout ( float NewWaitAnimTimeout, name AnimToWaitFor) )
StrafeFromDamage ZombieCharge Source code
function Tick ( float Delta ) )
TimedFireWeaponAtEnemy Source code
function TimedFireWeaponAtEnemy ( ) )
function Timer ( ) )
function Timer ( ) )
function Timer ( ) )
TryStrafe ZombieCharge Source code
function
bool TryStrafe (
vector sideDir) )
WaitTimeout WaitForAnim Source code
function WaitTimeout ( ) )
Creation time: Fri 13-10-2023 03:18:41.765 - Created with
UnCodeX