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FrightScript.Msg_RouletteCountDown

Extends
TimerMessage

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- GamePlay.CriticalEventPlus
            |   
            +-- UnrealGame.TimerMessage
               |   
               +-- FrightScript.Msg_RouletteCountDown

Variables Summary
stringCountDownPrefix
Inherited Variables from UnrealGame.TimerMessage
CountDownSounds[10], CountDownTrailer, CountDown[10]

Functions Summary
functionint GetFontSize (int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer))
functionstring GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
Inherited Functions from UnrealGame.TimerMessage
ClientReceive, GetString


Variables Detail

CountDownPrefix Source code

var localized string CountDownPrefix;


Functions Detail

GetFontSize Source code

static function int GetFontSize ( int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer) )

GetString Source code

static function string GetString ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )


Defaultproperties

defaultproperties
{
     CountDownPrefix="Wheel will spin in :"
     DrawColor=(G=0)
     PosY=0.600000
}

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Creation time: Fri 13-10-2023 03:18:49.619 - Created with UnCodeX