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/* -------------------------------------------------------------- BaseObjectiveAction -------------------------------------------------------------- Base Class for things that occur after an objective is completed Author : Alex Quick -------------------------------------------------------------- */ class BaseObjectiveAction extends Object native; var byte ActionType; // 0 = failure, 1 = success var (KF_ObjectiveAction) const name ObjectiveName; /* interfaces */ function SetObjOwner(Actor NewOwner){} function ActionActivated(pawn ActivatingPlayer){} function ActionDeActivated(){} function StoryObjectiveBase GetNextEditorObj(StoryObjectiveBase Sender, array<StoryObjectiveBase> ObjList){} function name GetTargetObj(){} function ExecuteAction(Controller ActionInstigator){} defaultproperties { } |
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