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//============================================================================= // AnimNotify_ShellEject //============================================================================= // Anim notify to do shell ejection for weapons with delayed shell ejects //============================================================================= // Red Orchestra Source // Copyright (C) 2005 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson //============================================================================= class AnimNotify_ShellEject extends AnimNotify_Scripted; event Notify( Actor Owner ) { if(Owner.IsA('ROWeapon')) { ROWeapon(Owner).AnimNotifiedShellEject(); } else if (Owner.IsA('ROWeaponAttachment')) { ROWeaponAttachment(Owner).SpawnShells(1); } } defaultproperties { } |
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