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KFMod.ZombieClotBase


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// Zombie Monster for KF Invasion gametype
class ZombieClotBase extends KFMonster
    abstract;

#exec OBJ LOAD FILE=PlayerSounds.uax
#exec OBJ LOAD FILE=KF_Freaks_Trip.ukx
#exec OBJ LOAD FILE=KF_Specimens_Trip_T.utx

var     KFPawn  DisabledPawn;           // The pawn that has been disabled by this zombie's grapple
var     bool    bGrappling;             // This zombie is grappling someone
var     float   GrappleEndTime;         // When the current grapple should be over
var()   float   GrappleDuration;        // How long a grapple by this zombie should last

var	float	ClotGrabMessageDelay;	// Amount of time between a player saying "I've been grabbed" message

replication
{
	reliable if(bNetDirty && Role == ROLE_Authority)
		bGrappling;
}

function BreakGrapple()
{
	if( DisabledPawn != none )
	{
	     DisabledPawn.bMovementDisabled = false;
	     DisabledPawn = none;
	}
}

//-------------------------------------------------------------------------------
// NOTE: All Code resides in the child class(this class was only created to
//         eliminate hitching caused by loading default properties during play)
//-------------------------------------------------------------------------------

defaultproperties
{
     GrappleDuration=1.500000
     ClotGrabMessageDelay=12.000000
     MeleeAnims(0)="ClotGrapple"
     MeleeAnims(1)="ClotGrappleTwo"
     MeleeAnims(2)="ClotGrappleThree"
     bCannibal=True
     MeleeDamage=6
     damageForce=5000
     KFRagdollName="Clot_Trip"
     CrispUpThreshhold=9
     PuntAnim="ClotPunt"
     AdditionalWalkAnims(0)="ClotWalk2"
     Intelligence=BRAINS_Mammal
     bUseExtendedCollision=True
     ColOffset=(Z=48.000000)
     ColRadius=25.000000
     ColHeight=5.000000
     ExtCollAttachBoneName="Collision_Attach"
     SeveredArmAttachScale=0.800000
     SeveredLegAttachScale=0.800000
     SeveredHeadAttachScale=0.800000
     OnlineHeadshotOffset=(X=20.000000,Z=37.000000)
     OnlineHeadshotScale=1.300000
     MotionDetectorThreat=0.340000
     ScoringValue=7
     MeleeRange=20.000000
     GroundSpeed=105.000000
     WaterSpeed=105.000000
     JumpZ=340.000000
     HealthMax=130.000000
     Health=130
     MenuName="Clot"
     MovementAnims(0)="ClotWalk"
     WalkAnims(0)="ClotWalk"
     WalkAnims(1)="ClotWalk"
     WalkAnims(2)="ClotWalk"
     WalkAnims(3)="ClotWalk"
     DrawScale=1.100000
     PrePivot=(Z=5.000000)
     RotationRate=(Yaw=45000,Roll=0)
}

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Class file time: Fri 13-10-2023 03:17:28.000 - Creation time: Fri 13-10-2023 03:19:11.231 - Created with UnCodeX