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// Scythe Fire // class ScytheFire extends KFMeleeFire; var() array<name> FireAnims; simulated event ModeDoFire() { local int AnimToPlay; if(FireAnims.length > 0) { AnimToPlay = rand(FireAnims.length); FireAnim = FireAnims[AnimToPlay]; } Super.ModeDoFire(); } defaultproperties { FireAnims(0)="Fire1" FireAnims(1)="Fire2" FireAnims(2)="fire3" FireAnims(3)="Fire4" MeleeDamage=260 ProxySize=0.150000 weaponRange=105.000000 DamagedelayMin=0.650000 DamagedelayMax=0.650000 hitDamageClass=Class'KFMod.DamTypeScythe' MeleeHitSounds(0)=SoundGroup'KF_AxeSnd.Axe_HitFlesh' HitEffectClass=Class'KFMod.ScytheHitEffect' WideDamageMinHitAngle=0.650000 FireRate=1.200000 BotRefireRate=0.850000 } |
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