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class GoldenDualDeagleAttachment extends DualDeagleAttachment; #exec OBJ LOAD FILE=KF_Weapons3rd_Gold_T.utx var array<string> SkinRefs; static function PreloadAssets(optional KFWeaponAttachment Spawned) { local int i; Super.PreloadAssets(Spawned); for ( i = 0; i < default.SkinRefs.Length; i++ ) { default.Skins[i] = Material(DynamicLoadObject(default.SkinRefs[i], class'Material')); if ( Spawned != none ) { Spawned.Skins[i] = default.Skins[i]; } } } defaultproperties { SkinRefs(0)="KF_Weapons3rd_Gold_T.Weapons.Gold_3rdP_Handcannon_cmb" MeshRef="KF_Wp3rdGold_Trip.HandcannonGold_3rd" Mesh=None } |
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