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class DualFlareRevolverAttachment extends DualiesAttachment; simulated function UpdateTacBeam( float Dist ); simulated function TacBeamGone(); defaultproperties { BrotherMesh=SkeletalMesh'KF_Weapons3rd_IJC.Flare_Revolver_3rd' mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdFlareRevolver' mTracerClass=None mShellCaseEmitterClass=None bHeavy=True SplashEffect=Class'ROEffects.BulletSplashEmitter' CullDistance=5000.000000 Mesh=SkeletalMesh'KF_Weapons3rd_IJC.Flare_Revolver_3rd' } |
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