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class DamTypeAA12Shotgun extends KFProjectileWeaponDamageType abstract; defaultproperties { bIsPowerWeapon=True WeaponClass=Class'KFMod.AA12AutoShotgun' DeathString="%k killed %o (AA12 Shotgun)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." bRagdollBullet=True bBulletHit=True FlashFog=(X=600.000000) KDamageImpulse=10000.000000 KDeathVel=300.000000 KDeathUpKick=100.000000 VehicleDamageScaling=0.700000 } |
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