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class GUIBuyDescInfoPanel extends GUIBuyInfoPanel; //var automated GUIWeaponImage i_weapBG; //Love my black background //var automated GUILabel l_name, l_desc; //Weapon's name, description function Display(GUIBuyable newWeapon) { /* local GUIBuyable b; b =newWeapon; if(b == None) { l_name.Caption = ""; l_desc.Caption = ""; } else { l_name.Caption = b.ItemName; l_desc.Caption = b.Description; } i_weapBG.ChangeToWeapon(b); */ } defaultproperties { } |
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