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class GUIBuyAmmoInfoPanel extends GUIBuyInfoPanel; var automated GUIWeaponImage i_weapBG; //Picture of ammo! var automated GUILabel l_name,l_clipcost,l_fillcost,l_clips; function Display(GUIBuyable newWeapon) { /* local BuyableAmmo b; b = BuyableAmmo(newWeapon); if(b == None) { l_name.Caption = ""; l_clipcost.Caption=""; l_fillcost.Caption=""; l_clips.Caption=""; } else { l_name.Caption = b.ItemName; l_clipcost.Caption = "Clip cost:"@(b.Cost); l_fillcost.Caption = "Full Ammo:"@(b.Cost*B.BuyMoreClips()); l_clips.Caption = "Have:"@B.NumClips()@"clips"; } i_weapBG.ChangeToWeapon(b); */ } defaultproperties { } |
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