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class ZombieScrake_STANDARD extends ZombieScrake; defaultproperties { SawAttackLoopSound=Sound'KF_BaseScrake.Chainsaw.Scrake_Chainsaw_Impale' ChainSawOffSound=SoundGroup'KF_ChainsawSnd.Chainsaw_Deselect' MoanVoice=SoundGroup'KF_EnemiesFinalSnd.Scrake.Scrake_Talk' MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd.Scrake.Scrake_Chainsaw_HitPlayer' JumpSound=SoundGroup'KF_EnemiesFinalSnd.Scrake.Scrake_Jump' DetachedArmClass=Class'KFChar.SeveredArmScrake' DetachedLegClass=Class'KFChar.SeveredLegScrake' DetachedHeadClass=Class'KFChar.SeveredHeadScrake' DetachedSpecialArmClass=Class'KFChar.SeveredArmScrakeSaw' HitSound(0)=SoundGroup'KF_EnemiesFinalSnd.Scrake.Scrake_Pain' DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd.Scrake.Scrake_Death' ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd.Scrake.Scrake_Challenge' ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd.Scrake.Scrake_Challenge' ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd.Scrake.Scrake_Challenge' ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd.Scrake.Scrake_Challenge' AmbientSound=Sound'KF_BaseScrake.Chainsaw.Scrake_Chainsaw_Idle' Mesh=SkeletalMesh'KF_Freaks_Trip.Scrake_Freak' Skins(0)=Shader'KF_Specimens_Trip_T.scrake_FB' Skins(1)=TexPanner'KF_Specimens_Trip_T.scrake_saw_panner' } |
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