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// Zombie Monster for KF Invasion gametype class ZombieCrawlerMix extends ZombieCrawler; simulated function BeginPlay() { LinkSkelAnim(MeshAnimation'Crawler_Anim'); Super.BeginPlay(); } defaultproperties { KFRagdollName="Siren_Trip" Mesh=SkeletalMesh'KF_Freaks_Trip.Siren_Freak' PrePivot=(Z=20.000000) Skins(0)=FinalBlend'KF_Specimens_Trip_T.siren_hair_fb' Skins(1)=Combiner'KF_Specimens_Trip_T.siren_cmb' } |
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