| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.InventoryAttachment
|
+-- Engine.WeaponAttachment
|
+-- XGame.xWeaponAttachment
| Variables Summary | |
|---|---|
| Weapon | LitWeapon |
| actor | mHitActor |
| vector | mHitNormal |
| xWeaponAttachment | |
| bool | bAltRapidFire |
| bool | bHeavy |
| bool | bRapidFire |
| Inherited Variables from Engine.WeaponAttachment |
|---|
| bAutoFire, BeaconColor, bMatchWeapons, FiringMode, FiringSpeed, FlashCount, mHitLocation, SpawnHitCount, SplashEffect |
| Inherited Variables from Engine.InventoryAttachment |
|---|
| bFastAttachmentReplication, inventoryattachment_dummy |
| Functions Summary | ||
|---|---|---|
![]() | GetHitInfo ())) | |
![]() | Vector | GetTipLocation ())) |
![]() | Hide (bool NewbHidden)) | |
![]() | InitFor (Inventory I)) | |
![]() | PostNetBeginPlay ())) | |
![]() | ThirdPersonEffects ())) | |
![]() | Timer ())) | |
![]() | WeaponLight ())) | |
| Inherited Functions from Engine.WeaponAttachment |
|---|
| CheckForSplash, ThirdPersonEffects, UpdateHit |
| Inherited Functions from Engine.InventoryAttachment |
|---|
| InitFor |
| Variables Detail |
|---|
| Functions Detail |
|---|
GetHitInfo Source code
GetTipLocation Source code
Hide Source code
InitFor Source code
PostNetBeginPlay Source code
ThirdPersonEffects Source code
Timer Source code
WeaponLight Source code| Defaultproperties |
|---|
defaultproperties
{
DrawScale=0.400000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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