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Core.Object | +-- Engine.Actor | +-- Engine.InventoryAttachment | +-- Engine.WeaponAttachment | +-- XGame.xWeaponAttachment
Variables Summary | |
---|---|
Weapon | LitWeapon |
actor | mHitActor |
vector | mHitNormal |
xWeaponAttachment | |
bool | bAltRapidFire |
bool | bHeavy |
bool | bRapidFire |
Inherited Variables from Engine.WeaponAttachment |
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bAutoFire, BeaconColor, bMatchWeapons, FiringMode, FiringSpeed, FlashCount, mHitLocation, SpawnHitCount, SplashEffect |
Inherited Variables from Engine.InventoryAttachment |
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bFastAttachmentReplication, inventoryattachment_dummy |
Functions Summary | ||
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![]() | GetHitInfo ())) | |
![]() | Vector | GetTipLocation ())) |
![]() | Hide (bool NewbHidden)) | |
![]() | InitFor (Inventory I)) | |
![]() | PostNetBeginPlay ())) | |
![]() | ThirdPersonEffects ())) | |
![]() | Timer ())) | |
![]() | WeaponLight ())) |
Inherited Functions from Engine.WeaponAttachment |
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CheckForSplash, ThirdPersonEffects, UpdateHit |
Inherited Functions from Engine.InventoryAttachment |
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InitFor |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties
{
DrawScale=0.400000
}
|
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