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UTV2004c.utvSpectator

Extends
xPlayer

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Controller
      |   
      +-- Engine.PlayerController
         |   
         +-- UnrealGame.UnrealPlayer
            |   
            +-- XGame.xPlayer
               |   
               +-- UTV2004c.utvSpectator

Constants Summary
Inherited Contants from XGame.xPlayer
MaxComboKeyTime, MinComboKeyTime

Variables Summary
Inherited Variables from XGame.xPlayer
attracttarget, attracttarget2, autozoom, bAutoDemoRec, bClassicTrans, bDebuggingVoiceChat, bHighBeaconTrajectory, bWaitingForPRI, bWaitingForVRI, camlist[20], camtime, ComboList[16], ComboNameList[16], curcam, focuspoint, gibwatchtime, InputHistory[4], LastKeyTime, LastMapListRequestTime, LastRulesRequestTime, MinAdrenalineCost, numcams, OldKey, PawnSetupRecord, targettime
Inherited Variables from UnrealGame.UnrealPlayer
bDisplayLoser, bDisplayWinner, bDontShowLoginMenu, bForceLoginMenu, bLatecomer, bReadyToStart, bRising, CustomizedAnnouncerPack, CustomRewardAnnouncerPack, CustomStatusAnnouncerPack, LastAutoTauntTime, LastKickWarningTime, LastKillTime, LastTaunt, LastTauntAnimTime, LastWhispTime, LoginMenuClass, MaxRecentServers, MultiKillLevel, NetBotDebugString, RecentServers, RejoinChannels

Functions Summary
Inherited Functions from XGame.xPlayer
AdminMenu, AltFire, BeginState, CameraTrack, ChangeCharacter, check, CheckPriority, ClientReceiveBan, ClientReceiveCombo, ClientReceiveMapName, ClientReceiveRule, DebugMessage, DoCombo, EndState, FillCameraList, FindFixedCam, FindFloatingCam, Fire, GetPhysicsString, GetRoleString, InitializeVoiceChat, IsSpectating, L33TPhrase, LineOfSight, NeedNetNotify, NextWeapon, PawnDied, PickNextBot, PlayBeepSound, PlayerCalcView, PlayerMove, PlayerTick, Possess, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PrevWeapon, ProcessMove, RateWeapon, ServerDoCombo, ServerRequestBanInfo, ServerRequestMapList, ServerRequestPlayerInfo, ServerRequestRules, ServerSetClassicTrans, ServerSpecViewGoal, SetPawnClass, SetPawnFemale, ShowAliases, ShowBindings, SpecViewGoal, StopFiring, Timer, TogglePlayerAttract
Inherited Functions from UnrealGame.UnrealPlayer
AutoJoinVoiceChat, AutoTaunt, AwardAdrenaline, BasePath, CanRestartPlayer, ClientDelayedAnnouncement, ClientDelayedAnnouncementNamed, ClientGameEnded, ClientPlayTakeHit, ClientReceiveBotDebugString, ClientReceiveLoginMenu, ClientSendCombos, ClientSendMultiKills, ClientSendSprees, ClientSendStats, ClientSendVehicle, ClientSendWeapon, DisplayDebug, DontReuseTaunt, DropFlag, Fire, GetCustomRewardAnnouncerClass, GetCustomStatusAnnouncerClass, GetMessageIndex, InitInputSystem, KickWarning, LogMultiKills, NeedNetNotify, NetDebugBot, NewClientPlayTakeHit, NotifyLanded, NotifyTakeHit, PlayAnnouncement, PlayRewardAnnouncement, PlayStartupMessage, PlayStatusAnnouncement, PlayVehicleHorn, PlayWinMessage, Possess, PostBeginPlay, PostNetBeginPlay, PostNetReceive, ProcessMove, RandomTaunt, ServerChatDebug, ServerDropFlag, ServerGetNextVehicleStats, ServerGetNextWeaponStats, ServerPlayVehicleHorn, ServerSendBotDebugString, ServerSetReadyToStart, ServerShowPathToBase, ServerTaunt, ServerUpdateStatArrays, ServerUpdateStats, SetCustomRewardAnnouncerClass, SetCustomStatusAnnouncerClass, ShowAI, ShowLoginMenu, ShowMidGameMenu, SoakBots, SoakPause, Taunt


Defaultproperties

defaultproperties
{
    bAllActorsRelevant=true
}

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Creation time: Fri 13-10-2023 03:18:56.896 - Created with UnCodeX