| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.NavigationPoint
|
+-- Engine.JumpDest
|
+-- UnrealGame.JumpSpot
|
+-- UnrealGame.GameObjective
|
+-- UnrealGame.TriggeredObjective
| Variables Summary | |
|---|---|
| bool | bInitialized |
| Actor | MyTrigger |
| Array<Actor> | MyTriggerList |
| Structures Summary |
|---|
| Inherited Structures from UnrealGame.GameObjective |
|---|
| ScorerRecord |
| Functions Summary | ||
|---|---|---|
![]() | bool | BotNearObjective (Bot B)) |
![]() | Actor | FindTrigger ())) |
![]() | InitTriggerList (name NewEvent)) | |
![]() | bool | TellBotHowToDisable (Bot B)) |
![]() | Trigger (Actor Other, Pawn Instigator)) | |
| Inherited Functions from UnrealGame.JumpSpot |
|---|
| CanDoubleJump, CanMakeJump, DoForcedJump, EffectiveDoubleJump, PostBeginPlay, SpecialCost, SuggestMovePreparation, TryTranslocator |
| Variables Detail |
|---|
| Functions Detail |
|---|
BotNearObjective Source code
FindTrigger Source code
InitTriggerList Source code
TellBotHowToDisable Source code
Trigger Source code| Defaultproperties |
|---|
defaultproperties
{
bReplicateObjective=True
bPlayCriticalAssaultAlarm=True
ObjectiveName="Triggered Objective"
ObjectiveDescription="Trigger Objective to disable it."
Objective_Info_Attacker="Trigger Objective"
Objective_Info_Defender="Defend Trigger Objective"
bStatic=False
bAlwaysRelevant=True
}
|
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