Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.NavigationPoint | +-- Engine.JumpDest | +-- UnrealGame.JumpSpot | +-- UnrealGame.GameObjective | +-- UnrealGame.TriggeredObjective
Variables Summary | |
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bool | bInitialized |
Actor | MyTrigger |
Array<Actor> | MyTriggerList |
Structures Summary |
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Inherited Structures from UnrealGame.GameObjective |
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ScorerRecord |
Functions Summary | ||
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![]() | bool | BotNearObjective (Bot B)) |
![]() | Actor | FindTrigger ())) |
![]() | InitTriggerList (name NewEvent)) | |
![]() | bool | TellBotHowToDisable (Bot B)) |
![]() | Trigger (Actor Other, Pawn Instigator)) |
Inherited Functions from UnrealGame.JumpSpot |
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CanDoubleJump, CanMakeJump, DoForcedJump, EffectiveDoubleJump, PostBeginPlay, SpecialCost, SuggestMovePreparation, TryTranslocator |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bReplicateObjective=True bPlayCriticalAssaultAlarm=True ObjectiveName="Triggered Objective" ObjectiveDescription="Trigger Objective to disable it." Objective_Info_Attacker="Trigger Objective" Objective_Info_Defender="Defend Trigger Objective" bStatic=False bAlwaysRelevant=True } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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