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SideshowScript.Pickup_GoldBar

Extends
KF_StoryInventoryPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- KFStoryGame.KF_StoryInventoryPickup
         |   
         +-- SideshowScript.Pickup_GoldBar

Variables Summary
Inherited Variables from KFStoryGame.KF_StoryInventoryPickup
AIThreatModifier, bDropFromCameraLoc, bRender1PMesh, bRenderIconThroughWalls, bUseFirstPersonXRayEffect, CarriedMaterial, DroppedMessage, DroppedSound, GroundMaterial, ImpactDamage, ImpactDamType, LastUseMeMsgTime, MaxHeldCopies, MovementSpeedModifier, Pickup_TossVelocity, PlacedRotation, StoryPickupBase, UseMeMessage, ViewLocationOffset, ViewRotationOffset, Weight
Inherited Variables from Engine.Pickup
bAmbientGlow, bDropped, bExcludeFromNavigation, bInstantRespawn, bOnlyReplicateHidden, bPredictRespawns, InventoryType, MaxDesireability, MyMarker, PickUpBase, PickupCache, PickupForce, PickupMessage, PickupSound, RespawnEffectTime, RespawnTime, TeamOwner[4]

Functions Summary
function InitDroppedPickupFor (Inventory Inv))
functionbool IsTouchingDropVolume ()))
event Landed (Vector HitNormal))
FallingPickup
functionbool ValidTouch (actor Other ))
Pickup
Inherited Functions from KFStoryGame.KF_StoryInventoryPickup
AnnounceDropped, AnnouncePickup, BroadCastPickupEvent, GetLocalString, InitDroppedPickupFor, IsHoldingTooManyCopies, Landed, RenderOverlays, SpawnCopy, Timer, Touch, UsedBy, ValidTouch
Inherited Functions from Engine.Pickup
AddToNavigation, AnnouncePickup, BeginState, BotDesireability, CheckTouching, Destroyed, DetourWeight, EndState, GetHumanReadableName, GetLocalString, GetRespawnTime, InitDroppedPickupFor, IsSuperItem, Landed, MatchStarting, ReadyToPickup, RemoveFromNavigation, Reset, RespawnEffect, SetRespawn, SpawnCopy, StartSleeping, StaticPrecache, Tick, Timer, Touch, Transmogrify, UpdateHUD, ValidTouch

States Summary
FallingPickup Source code
state FallingPickup
Landed
Pickup Source code
auto state Pickup
ValidTouch


Functions Detail

InitDroppedPickupFor Source code

function InitDroppedPickupFor ( Inventory Inv) )

IsTouchingDropVolume Source code

function bool IsTouchingDropVolume ( ) )

Landed FallingPickup Source code

event Landed ( Vector HitNormal) )

ValidTouch Pickup Source code

function bool ValidTouch ( actor Other ) )


Defaultproperties

defaultproperties
{
     MaxHeldCopies=1
     CarriedMaterial=Texture'Pier_T.Icons.Goldbar_Icon_64'
     GroundMaterial=Texture'Pier_T.Icons.Goldbar_Icon_64'
     bRender1PMesh=False
     AIThreatModifier=1.500000
     InventoryType=Class'SideshowScript.Inv_GoldBar'
     LightType=LT_Steady
     LightHue=45
     LightSaturation=150
     LightBrightness=200.000000
     LightRadius=3.000000
     StaticMesh=StaticMesh'Pier_SM.Env_Pier_Gold_Bars'
     bUseDynamicLights=True
     CollisionRadius=40.000000
     MessageClass=Class'SideshowScript.Msg_GoldBarNotification'
}

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Creation time: Fri 13-10-2023 03:18:50.612 - Created with UnCodeX