| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- KFStoryGame.KF_StoryInventoryPickup
|
+-- SideshowScript.Pickup_GoldBar
| Variables Summary |
|---|
| Functions Summary | ||
|---|---|---|
![]() | InitDroppedPickupFor (Inventory Inv)) | |
![]() | bool | IsTouchingDropVolume ())) |
![]() | Landed (Vector HitNormal)) FallingPickup | |
![]() | bool | ValidTouch (actor Other )) Pickup |
| Inherited Functions from KFStoryGame.KF_StoryInventoryPickup |
|---|
| AnnounceDropped, AnnouncePickup, BroadCastPickupEvent, GetLocalString, InitDroppedPickupFor, IsHoldingTooManyCopies, Landed, RenderOverlays, SpawnCopy, Timer, Touch, UsedBy, ValidTouch |
| States Summary |
|---|
| FallingPickup Source code |
|---|
|
state FallingPickup |
| Landed |
| Pickup Source code |
|---|
|
auto state Pickup |
| ValidTouch |
| Functions Detail |
|---|
InitDroppedPickupFor Source code
IsTouchingDropVolume Source code
Landed FallingPickup Source code
ValidTouch Pickup Source code| Defaultproperties |
|---|
defaultproperties
{
MaxHeldCopies=1
CarriedMaterial=Texture'Pier_T.Icons.Goldbar_Icon_64'
GroundMaterial=Texture'Pier_T.Icons.Goldbar_Icon_64'
bRender1PMesh=False
AIThreatModifier=1.500000
InventoryType=Class'SideshowScript.Inv_GoldBar'
LightType=LT_Steady
LightHue=45
LightSaturation=150
LightBrightness=200.000000
LightRadius=3.000000
StaticMesh=StaticMesh'Pier_SM.Env_Pier_Gold_Bars'
bUseDynamicLights=True
CollisionRadius=40.000000
MessageClass=Class'SideshowScript.Msg_GoldBarNotification'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||