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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- KFStoryGame.KF_StoryInventoryPickup | +-- SideshowScript.Pickup_GoldBar
Variables Summary |
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Functions Summary | ||
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![]() | InitDroppedPickupFor (Inventory Inv)) | |
![]() | bool | IsTouchingDropVolume ())) |
![]() | Landed (Vector HitNormal)) FallingPickup | |
![]() | bool | ValidTouch (actor Other )) Pickup |
Inherited Functions from KFStoryGame.KF_StoryInventoryPickup |
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AnnounceDropped, AnnouncePickup, BroadCastPickupEvent, GetLocalString, InitDroppedPickupFor, IsHoldingTooManyCopies, Landed, RenderOverlays, SpawnCopy, Timer, Touch, UsedBy, ValidTouch |
States Summary |
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FallingPickup Source code |
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state FallingPickup |
Landed |
Pickup Source code |
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auto state Pickup |
ValidTouch |
Functions Detail |
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Defaultproperties |
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defaultproperties { MaxHeldCopies=1 CarriedMaterial=Texture'Pier_T.Icons.Goldbar_Icon_64' GroundMaterial=Texture'Pier_T.Icons.Goldbar_Icon_64' bRender1PMesh=False AIThreatModifier=1.500000 InventoryType=Class'SideshowScript.Inv_GoldBar' LightType=LT_Steady LightHue=45 LightSaturation=150 LightBrightness=200.000000 LightRadius=3.000000 StaticMesh=StaticMesh'Pier_SM.Env_Pier_Gold_Bars' bUseDynamicLights=True CollisionRadius=40.000000 MessageClass=Class'SideshowScript.Msg_GoldBarNotification' } |
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