- Extends
- TeamAI
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- UnrealGame.TeamAI
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+-- ROEngine.ROTeamAI
Inherited Variables from UnrealGame.TeamAI |
AttackSquad, EnemyTeam, FreelanceSquad, NumSuperPickups, NumSupportingPlayer, Objectives, OrderList[8], OrderOffset, PickedObjective, Squads, SquadType, SuperPickups[16], Team |
Inherited Functions from UnrealGame.TeamAI |
AddHumanSquad, AddSquadWithLeader, CallForBall, CallForHelp, ClearEnemies, CriticalObjectiveWarning, FindHumanSquad, FindNewObjectiveFor, FindNewObjectives, FindSquadOf, FriendlyToward, GetLeastDefendedObjective, GetMostDefendedObjective, GetPriorityAttackObjective, GetPriorityAttackObjectiveFor, GetPriorityFreelanceObjective, GetSquadLedBy, NotifyKilled, OnThisTeam, PostBeginPlay, PutBotOnSquadLedBy, PutOnDefense, PutOnFreelance, PutOnOffense, ReAssessStrategy, RemoveFromTeam, RemoveSquad, Reset, SetBotOrders, SetObjectiveLists, SetOrders, SuperPickupAvailable, Timer |
GetLeastDefendedObjective Source code
GetMostDefendedObjective Source code
GetPriorityAttackObjectiveFor Source code
function bool NothingToDefend ( ) )
function
bool PutOnDefense (
Bot B) )
SetAllSquadObjectivesTo Source code
function SetAllSquadObjectivesTo ( int NewObjective) )
function SetObjectiveLists ( ) )
defaultproperties
{
SquadType=Class'ROEngine.ROSquadAI'
}
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Creation time: Fri 13-10-2023 03:18:52.499 - Created with
UnCodeX