ActiveWeapon, AltFireImpulse, AltFocalPoint, AvoidArea, bAltFocalPoint, bCannotBeBased, bCustomAiming, bDestroyAppearance, bDisableThrottle, bDisintegrateVehicle, bDontUsePositionMesh, bDrawSpeedDebug, bDriverAlreadyEntered, bDriverCannotLeaveVehicle, BeginningIdleAnim, bEjectPassengersWhenFlipped, bEnableProximityViewShake, bHadFire, bHadHeavySmoke, bHadMedSmoke, bHasAltFire, bHasAltFireImpulse, bHasBeenAwake, bHasFireImpulse, bIsApc, bIsAwake, bLimitPitch, bLimitYaw, bMultiPosition, bMustBeTankCommander, bNeverReset, bOnlyViewShakeIfDriven, bSoundsPrecached, bSpikedVehicle, bVehicleHudUsesLargeTexture, CrosshairColor, CrosshairTexture, CrosshairX, CrosshairY, CurrentCapAlliesCappers, CurrentCapArea, CurrentCapAxisCappers, CurrentCapProgress, CustomAim, DamagedEffect, DamagedEffectAccruedDamage, DamagedEffectAccScale, DamagedEffectClass, DamagedEffectFireDamagePerSec, DamagedEffectHealthFireFactor, DamagedEffectHealthHeavySmokeFactor, DamagedEffectHealthMediumSmokeFactor, DamagedEffectHealthSmokeFactor, DamagedEffectOffset, DamagedEffectScale, DebugInfo, DestroyedRoadKillDamageType, DestroyedVehicleMesh, DestructionAngularMomentum, DestructionEffect, DestructionEffectClass, DestructionEffectLowClass, DestructionLinearMomentum, DisintegrationEffectClass, DisintegrationEffectLowClass, DisintegrationHealth, DriverAttachmentBone, DriverEnterTime, DriverHitCheckDist, DriverPositionIndex, DriverPositions, DriverWeapons, EngineHealth, ExplosionCount, ExplosionDamage, ExplosionDamageType, ExplosionMomentum, ExplosionRadius, ExplosionSoundRadius, ExplosionSounds, ExplosionSoundVolume, FireImpulse, HeadlightCorona, HeadlightCoronaMaterial, HeadlightCoronaMaxSize, HeadlightCoronaOffset, HeadlightProjector, HeadlightProjectorMaterial, HeadlightProjectorOffset, HeadlightProjectorRotation, HeadlightProjectorScale, HeadRotationOffset, HeadRotationSnapRates, HitPointType, IdleSound, IdleTimeBeforeReset, ImpactDamageMult, ImpactDamageSounds, ImpactDamageThreshold, ImpactDamageTicks, ImpactInfo, ImpactTicksLeft, InitialPositionIndex, InteriorMesh, LastCheckUpsideDownTime, LastImpactExplosionTime, LastNotifyTime, LastRunOverWarningTime, LastVelocitySize, LockedOnSound, MinRunOverWarningAim, MPHMeterMaterial, MPHMeterPosX, MPHMeterPosY, MPHMeterScale, MPHMeterSizeY, OldExplosionCount, OldYaw, PassengerWeapons, PreviousPositionIndex, Reservation, ResetTime, SavedPositionIndex, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, ShiftHalf, ShutDownForce, ShutDownSound, SparkAdvanceFactor, SparkEffect, SparkEffectClass, StartUpForce, StartUpSound, SteeringScaleFactor, StoredVehicleRotation, TimeBetweenImpactExplosions, TimeTilDissapear, TouchMessage, TouchMessageClass, UpsideDownDamage, VehHitpoints, VehicleHudEngine, VehicleHudEngineX, VehicleHudEngineY, VehicleHudImage, VehicleHudOccupantsX, VehicleHudOccupantsY, VehicleSpikeTime, VehicleTeam, ViewShakeLastCheck, ViewShakeOffsetFreq, ViewShakeOffsetMag, ViewShakeRadius, ViewShakeRotFreq, ViewShakeRotMag, WeaponPawns, Weapons |