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ROEngine.DamTypeVehicleExplosion

Extends
ROWeaponDamageType
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.DamageType
      |   
      +-- UnrealGame.WeaponDamageType
         |   
         +-- ROEngine.ROWeaponDamageType
            |   
            +-- ROEngine.DamTypeVehicleExplosion

Variables Summary
Inherited Variables from ROEngine.ROWeaponDamageType
APCDamageModifier, bCauseViewJarring, HUDIcon, TankDamageModifier, TreadDamageModifier, VehicleDamageModifier
Inherited Variables from UnrealGame.WeaponDamageType
WeaponClass

Functions Summary
Inherited Functions from UnrealGame.WeaponDamageType
GetWeaponClass


Defaultproperties

defaultproperties
{
     HUDIcon=Texture'InterfaceArt_tex.deathicons.artkill'
     DeathString="%k took out %o with a vehicle explosion."
     FemaleSuicide="%o was a little too close to the vehicle she blew up."
     MaleSuicide="%o was a little too close to the vehicle he blew up."
     bLocationalHit=False
     bDetonatesGoop=True
     bDelayedDamage=True
     bThrowRagdoll=True
     bExtraMomentumZ=True
     bFlaming=True
     GibModifier=6.000000
     DeathOverlayMaterial=Combiner'Effects_Tex.GoreDecals.PlayerDeathOverlay'
     DeathOverlayTime=999.000000
     GibPerterbation=0.150000
     KDamageImpulse=3000.000000
     KDeathVel=150.000000
     KDeathUpKick=50.000000
     VehicleMomentumScaling=1.300000
}

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Creation time: Fri 13-10-2023 03:18:43.057 - Created with UnCodeX