defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
UseColorScale=True
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
Acceleration=(Z=100.000000)
ColorScale(0)=(Color=(B=77,G=77,R=77,A=255))
ColorScale(1)=(RelativeTime=0.014286,Color=(B=64,G=64,R=64,A=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
FadeOutStartTime=4.000000
FadeInEndTime=1.040000
MaxParticles=100
StartLocationOffset=(Z=150.000000)
SpinsPerSecondRange=(X=(Min=0.050000,Max=0.100000))
StartSpinRange=(X=(Min=-0.500000,Max=0.500000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=4.000000)
StartSizeRange=(X=(Min=75.000000),Y=(Min=75.000000),Z=(Min=75.000000))
ParticlesPerSecond=3.000000
InitialParticlesPerSecond=3.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.explosions.LSmoke3'
LifetimeRange=(Min=7.000000,Max=8.000000)
StartVelocityRange=(X=(Min=-45.000000,Max=100.000000),Y=(Min=-45.000000,Max=100.000000),Z=(Min=25.000000,Max=75.000000))
VelocityLossRange=(X=(Min=0.250000,Max=1.000000),Y=(Min=0.250000,Max=1.000000),Z=(Min=0.250000,Max=1.000000))
End Object
Emitters(0)=SpriteEmitter'ROEffects.SmokeThickDarkSmall.SpriteEmitter0'
}
|