defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
UseColorScale=True
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
Acceleration=(X=25.000000,Z=100.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(A=255))
FadeOutStartTime=5.440000
FadeInEndTime=1.040000
MaxParticles=100
StartLocationOffset=(Z=150.000000)
StartLocationRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000))
SpinsPerSecondRange=(X=(Min=0.050000,Max=0.100000))
StartSpinRange=(X=(Min=-0.500000,Max=0.500000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.520000)
StartSizeRange=(X=(Min=300.000000,Max=700.000000),Y=(Min=300.000000,Max=700.000000),Z=(Min=300.000000,Max=700.000000))
ParticlesPerSecond=3.000000
InitialParticlesPerSecond=3.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.explosions.DSmoke_2'
LifetimeRange=(Min=7.000000,Max=8.000000)
StartVelocityRange=(X=(Min=-45.000000,Max=200.000000),Y=(Min=-45.000000,Max=200.000000),Z=(Min=400.000000,Max=800.000000))
VelocityLossRange=(X=(Max=0.050000),Y=(Max=0.050000),Z=(Max=0.050000))
End Object
Emitters(0)=SpriteEmitter'ROEffects.SmokeGreyHuge.SpriteEmitter0'
}
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