defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
UseRandomSubdivision=True
UseVelocityScale=True
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
Opacity=0.500000
MaxParticles=4
UseRotationFrom=PTRS_Actor
SpinsPerSecondRange=(X=(Min=0.150000,Max=0.150000))
SizeScale(0)=(RelativeSize=0.500000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
StartSizeRange=(X=(Min=15.000000,Max=25.000000))
InitialParticlesPerSecond=100.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.BulletHits.metalsmokefinal'
TextureUSubdivisions=2
TextureVSubdivisions=2
LifetimeRange=(Min=1.000000,Max=1.000000)
StartVelocityRange=(X=(Min=50.000000,Max=100.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=-10.000000,Max=10.000000))
VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
VelocityScale(1)=(RelativeTime=0.475000,RelativeVelocity=(X=0.100000,Y=0.200000,Z=0.200000))
VelocityScale(2)=(RelativeTime=1.000000)
End Object
Emitters(0)=SpriteEmitter'ROEffects.ROBulletHitMetalEffect_simple.SpriteEmitter0'
Begin Object Class=SparkEmitter Name=SparkEmitter1
LineSegmentsRange=(Min=0.000000,Max=0.000000)
TimeBetweenSegmentsRange=(Min=0.100000,Max=0.100000)
FadeOut=True
RespawnDeadParticles=False
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
FadeOutStartTime=0.250000
FadeInEndTime=0.250000
MaxParticles=4
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Max=1.000000)
UseRotationFrom=PTRS_Actor
StartSizeRange=(X=(Min=50.000000,Max=50.000000),Y=(Min=50.000000,Max=50.000000),Z=(Min=50.000000,Max=50.000000))
InitialParticlesPerSecond=5000.000000
Texture=Texture'Effects_Tex.BulletHits.sparkfinal2'
LifetimeRange=(Min=0.200000,Max=0.200000)
StartVelocityRange=(X=(Min=100.000000,Max=250.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Min=-50.000000,Max=50.000000))
End Object
Emitters(1)=SparkEmitter'ROEffects.ROBulletHitMetalEffect_simple.SparkEmitter1'
Begin Object Class=SpriteEmitter Name=SpriteEmitter2
UseCollision=True
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
Acceleration=(Z=-1300.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
FadeOutStartTime=0.400000
MaxParticles=2
UseRotationFrom=PTRS_Actor
StartSizeRange=(X=(Min=0.250000,Max=0.500000))
InitialParticlesPerSecond=300.000000
DrawStyle=PTDS_Brighten
Texture=Texture'Effects_Tex.Smoke.Sparks'
TextureUSubdivisions=2
TextureVSubdivisions=2
LifetimeRange=(Min=1.000000,Max=1.000000)
StartVelocityRange=(X=(Min=150.000000,Max=250.000000),Y=(Min=-150.000000,Max=150.000000),Z=(Min=-150.000000,Max=150.000000))
End Object
Emitters(2)=SpriteEmitter'ROEffects.ROBulletHitMetalEffect_simple.SpriteEmitter2'
Begin Object Class=SpriteEmitter Name=SpriteEmitter3
RespawnDeadParticles=False
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
MaxParticles=1
SizeScale(0)=(RelativeSize=0.100000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
StartSizeRange=(X=(Min=1.000000,Max=5.000000))
InitialParticlesPerSecond=500.000000
DrawStyle=PTDS_Brighten
Texture=Texture'Effects_Tex.Weapons.muzzle_4frame3rd'
TextureUSubdivisions=2
TextureVSubdivisions=2
LifetimeRange=(Min=0.100000,Max=0.100000)
End Object
Emitters(3)=SpriteEmitter'ROEffects.ROBulletHitMetalEffect_simple.SpriteEmitter3'
AutoDestroy=True
bNoDelete=False
}
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