defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
UseVelocityScale=True
Acceleration=(Z=-500.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
Opacity=0.500000
MaxParticles=2
UseRotationFrom=PTRS_Actor
SpinsPerSecondRange=(X=(Min=-0.400000,Max=0.400000))
StartSpinRange=(X=(Min=-400.000000,Max=400.000000),Y=(Min=-400.000000,Max=400.000000),Z=(Min=-400.000000,Max=400.000000))
SizeScale(0)=(RelativeSize=0.250000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.400000)
StartSizeRange=(X=(Min=15.000000,Max=20.000000))
InitialParticlesPerSecond=100.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.GoreEmitters.BloodCircle'
LifetimeRange=(Min=1.000000,Max=1.000000)
StartVelocityRange=(X=(Min=300.000000,Max=200.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Min=-50.000000,Max=50.000000))
VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
VelocityScale(1)=(RelativeTime=0.150000,RelativeVelocity=(X=0.020000,Y=0.300000,Z=0.300000))
VelocityScale(2)=(RelativeTime=1.000000,RelativeVelocity=(Y=0.100000,Z=0.100000))
End Object
Emitters(0)=SpriteEmitter'ROEffects.ROBulletHitFleshEffect_simple.SpriteEmitter0'
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
UseRandomSubdivision=True
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
MaxParticles=1
UseRotationFrom=PTRS_Actor
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.500000)
StartSizeRange=(X=(Min=15.000000,Max=20.000000))
InitialParticlesPerSecond=100.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.BulletHits.groundfinal'
TextureUSubdivisions=2
TextureVSubdivisions=2
LifetimeRange=(Min=1.200000,Max=1.200000)
End Object
Emitters(1)=SpriteEmitter'ROEffects.ROBulletHitFleshEffect_simple.SpriteEmitter1'
AutoDestroy=True
bNoDelete=False
}
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