defaultproperties
{
HitEffects(0)=(HitDecal=Class'ROEffects.BulletHoleDirt',HitEffect=Class'ROEffects.ROBulletHitRockEffect',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Dirt')
HitEffects(1)=(HitDecal=Class'ROEffects.BulletHoleConcrete',HitEffect=Class'ROEffects.ROBulletHitRockEffect',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Asphalt')
HitEffects(2)=(HitDecal=Class'ROEffects.BulletHoleDirt',HitEffect=Class'ROEffects.ROBulletHitDirtEffect',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Dirt')
HitEffects(3)=(HitDecal=Class'ROEffects.BulletHoleMetal',HitEffect=Class'ROEffects.ROBulletHitMetalEffect',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Metal')
HitEffects(4)=(HitDecal=Class'ROEffects.BulletHoleWood',HitEffect=Class'ROEffects.ROBulletHitWoodEffect',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Wood')
HitEffects(5)=(HitDecal=Class'ROEffects.BulletHoleDirt',HitEffect=Class'ROEffects.ROBulletHitGrassEffect',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Grass')
HitEffects(6)=(HitDecal=Class'ROEffects.BulletHoleFlesh',HitEffect=Class'ROEffects.ROBulletHitFleshEffect',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Mud')
HitEffects(7)=(HitDecal=Class'ROEffects.BulletHoleIce',HitEffect=Class'ROEffects.ROBulletHitIceEffect',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Glass')
HitEffects(8)=(HitDecal=Class'ROEffects.BulletHoleSnow',HitEffect=Class'ROEffects.ROBulletHitSnowEffect',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Snow')
HitEffects(9)=(HitEffect=Class'ROEffects.ROBulletHitWaterEffect',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Snow')
HitEffects(10)=(HitDecal=Class'ROEffects.BulletHoleIce',HitEffect=Class'ROEffects.ROBreakingGlass',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Glass')
HitEffects(11)=(HitDecal=Class'ROEffects.BulletHoleConcrete',HitEffect=Class'ROEffects.ROBulletHitGravelEffect',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Gravel')
HitEffects(12)=(HitDecal=Class'ROEffects.BulletHoleConcrete',HitEffect=Class'ROEffects.ROBulletHitConcreteEffect',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Asphalt')
HitEffects(13)=(HitDecal=Class'ROEffects.BulletHoleWood',HitEffect=Class'ROEffects.ROBulletHitWoodEffect',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Wood')
HitEffects(14)=(HitDecal=Class'ROEffects.BulletHoleSnow',HitEffect=Class'ROEffects.ROBulletHitMudEffect',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Mud')
HitEffects(15)=(HitDecal=Class'ROEffects.BulletHoleMetalArmor',HitEffect=Class'ROEffects.ROBulletHitMetalArmorEffect',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Metal')
HitEffects(16)=(HitDecal=Class'ROEffects.BulletHoleConcrete',HitEffect=Class'ROEffects.ROBulletHitPaperEffect',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Wood')
HitEffects(17)=(HitDecal=Class'ROEffects.BulletHoleCloth',HitEffect=Class'ROEffects.ROBulletHitClothEffect',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Dirt')
HitEffects(18)=(HitDecal=Class'ROEffects.BulletHoleMetal',HitEffect=Class'ROEffects.ROBulletHitRubberEffect',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Dirt')
HitEffects(19)=(HitDecal=Class'ROEffects.BulletHoleDirt',HitEffect=Class'ROEffects.ROBulletHitMudEffect',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Mud')
}
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