defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
FadeOut=True
ResetAfterChange=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
Acceleration=(Z=-80.000000)
ColorScale(0)=(Color=(B=250,G=250,R=250))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
FadeInEndTime=0.050000
MaxParticles=2
StartLocationRange=(X=(Max=20.000000))
UseRotationFrom=PTRS_Actor
StartSpinRange=(X=(Min=0.500000,Max=0.500000))
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
StartSizeRange=(X=(Min=5.000000,Max=11.000000),Y=(Min=5.000000,Max=11.000000),Z=(Min=5.000000,Max=11.000000))
InitialParticlesPerSecond=1000.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.GoreEmitters.BloodCircle'
LifetimeRange=(Min=0.500000,Max=0.750000)
StartVelocityRange=(X=(Min=-100.000000,Max=-100.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Max=75.000000))
MaxAbsVelocity=(X=1000.000000,Y=1000.000000,Z=1000.000000)
VelocityLossRange=(X=(Min=0.500000,Max=0.500000))
GetVelocityDirectionFrom=PTVD_OwnerAndStartPosition
End Object
Emitters(0)=SpriteEmitter'ROEffects.ROBloodPuffMedium.SpriteEmitter0'
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
Acceleration=(Z=-200.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
MaxParticles=3
UseRotationFrom=PTRS_Actor
StartSpinRange=(X=(Min=-180.000000,Max=180.000000),Y=(Min=-180.000000,Max=180.000000),Z=(Min=-180.000000,Max=180.000000))
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.500000)
StartSizeRange=(X=(Min=10.000000,Max=15.000000),Y=(Min=10.000000,Max=15.000000),Z=(Min=10.000000,Max=15.000000))
InitialParticlesPerSecond=1000.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.GoreEmitters.BloodCircle'
LifetimeRange=(Min=0.500000,Max=0.750000)
StartVelocityRange=(X=(Min=-75.000000,Max=-150.000000),Z=(Max=75.000000))
End Object
Emitters(1)=SpriteEmitter'ROEffects.ROBloodPuffMedium.SpriteEmitter1'
Begin Object Class=SpriteEmitter Name=SpriteEmitter2
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
UseRandomSubdivision=True
ColorScale(0)=(Color=(A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(A=255))
Opacity=0.500000
FadeOutStartTime=0.400000
MaxParticles=3
UseRotationFrom=PTRS_Actor
StartSpinRange=(X=(Min=-0.500000,Max=0.500000))
SizeScale(0)=(RelativeSize=0.500000)
SizeScale(1)=(RelativeTime=0.250000,RelativeSize=2.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=2.750000)
StartSizeRange=(X=(Min=9.000000,Max=11.000000))
InitialParticlesPerSecond=5000.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.BulletHits.metalsmokefinal'
TextureUSubdivisions=2
TextureVSubdivisions=2
LifetimeRange=(Min=0.800000,Max=0.800000)
End Object
Emitters(2)=SpriteEmitter'ROEffects.ROBloodPuffMedium.SpriteEmitter2'
AutoDestroy=True
bNoDelete=False
bNetInitialRotation=True
RemoteRole=ROLE_DumbProxy
LifeSpan=1.500000
Style=STY_Alpha
bDirectional=True
}
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