defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter38
FadeOut=True
RespawnDeadParticles=False
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
Acceleration=(Z=-600.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
FadeOutStartTime=0.300000
MaxParticles=5
SizeScale(0)=(RelativeSize=0.250000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
StartSizeRange=(X=(Max=150.000000),Y=(Max=150.000000),Z=(Max=150.000000))
InitialParticlesPerSecond=2000.000000
DrawStyle=PTDS_Modulated
Texture=Texture'Effects_Tex.GoreEmitters.BloodPuff'
TextureUSubdivisions=2
TextureVSubdivisions=2
LifetimeRange=(Min=1.000000,Max=1.500000)
StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=150.000000,Max=350.000000))
End Object
Emitters(0)=SpriteEmitter'ROEffects.PlayerObliteratedEmitter.SpriteEmitter38'
Begin Object Class=SpriteEmitter Name=SpriteEmitter39
FadeOut=True
RespawnDeadParticles=False
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
Acceleration=(Z=-500.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
FadeOutStartTime=0.200000
MaxParticles=2
SizeScale(1)=(RelativeTime=0.070000,RelativeSize=1.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=2.000000)
InitialParticlesPerSecond=1000.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.GoreEmitters.BloodCircle'
LifetimeRange=(Min=1.000000,Max=1.000000)
StartVelocityRange=(X=(Min=-50.000000,Max=50.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Min=150.000000,Max=300.000000))
End Object
Emitters(1)=SpriteEmitter'ROEffects.PlayerObliteratedEmitter.SpriteEmitter39'
Begin Object Class=MeshEmitter Name=MeshEmitter5
StaticMesh=StaticMesh'kf_gore_trip_sm.gibbs.intestines'
UseCollision=True
RespawnDeadParticles=False
SpinParticles=True
DampRotation=True
AutomaticInitialSpawning=False
Acceleration=(Z=-1000.000000)
DampingFactorRange=(X=(Min=0.200000,Max=0.500000),Y=(Min=0.200000,Max=0.500000),Z=(Min=0.200000,Max=0.500000))
MaxCollisions=(Max=2.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
MaxParticles=1
SpinsPerSecondRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
InitialParticlesPerSecond=1000.000000
DrawStyle=PTDS_Regular
StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=250.000000,Max=500.000000))
End Object
Emitters(2)=MeshEmitter'ROEffects.PlayerObliteratedEmitter.MeshEmitter5'
Begin Object Class=MeshEmitter Name=MeshEmitter6
StaticMesh=StaticMesh'EffectsSM.PlayerGibbs.Chunk1_Gibb'
UseCollision=True
RespawnDeadParticles=False
SpinParticles=True
DampRotation=True
AutomaticInitialSpawning=False
Acceleration=(Z=-1000.000000)
DampingFactorRange=(X=(Min=0.200000,Max=0.500000),Y=(Min=0.200000,Max=0.500000),Z=(Min=0.200000,Max=0.500000))
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
MaxParticles=30
SpinsPerSecondRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
StartSizeRange=(X=(Min=0.500000,Max=2.000000),Y=(Min=0.500000,Max=2.000000),Z=(Min=0.500000,Max=2.000000))
InitialParticlesPerSecond=1000.000000
StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=1000.000000))
VelocityLossRange=(Z=(Min=1.000000,Max=1.000000))
End Object
Emitters(3)=MeshEmitter'ROEffects.PlayerObliteratedEmitter.MeshEmitter6'
AutoDestroy=True
bNoDelete=False
bNetTemporary=True
LifeSpan=3.000000
Style=STY_Masked
bUnlit=False
bDirectional=True
}
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