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{
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
UseDirectionAs=PTDU_Normal
ProjectionNormal=(X=1.000000,Z=0.000000)
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
DampRotation=True
UseSizeScale=True
UseRegularSizeScale=False
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
UseSubdivisionScale=True
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
Opacity=0.500000
FadeOutStartTime=0.705000
MaxParticles=3
UseRotationFrom=PTRS_Actor
SpinCCWorCW=(X=0.000000,Y=0.000000,Z=0.000000)
SpinsPerSecondRange=(X=(Min=-0.100000,Max=0.100000))
SizeScale(0)=(RelativeSize=5.000000)
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=10.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=15.000000)
StartSizeRange=(X=(Min=10.000000,Max=15.000000),Y=(Min=10.000000,Max=15.000000),Z=(Min=10.000000,Max=15.000000))
InitialParticlesPerSecond=10.000000
DrawStyle=PTDS_Brighten
Texture=Texture'Effects_Tex.BulletHits.waterring_2frame'
TextureUSubdivisions=2
TextureVSubdivisions=1
SubdivisionScale(0)=0.500000
LifetimeRange=(Min=1.000000,Max=1.500000)
End Object
Emitters(0)=SpriteEmitter'ROEffects.PanzerfaustHitWater_simple.SpriteEmitter0'
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
UseRandomSubdivision=True
UseVelocityScale=True
Acceleration=(Z=-1200.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
FadeOutStartTime=0.500000
MaxParticles=5
StartLocationRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=-10.000000,Max=10.000000))
UseRotationFrom=PTRS_Actor
StartSpinRange=(X=(Min=0.500000,Max=0.500000))
SizeScale(0)=(RelativeSize=2.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=6.000000)
StartSizeRange=(X=(Min=25.000000,Max=50.000000))
InitialParticlesPerSecond=5000.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.BulletHits.watersplashcloud'
LifetimeRange=(Min=5.000000,Max=5.000000)
StartVelocityRange=(X=(Min=200.000000,Max=700.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=-10.000000,Max=10.000000))
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VelocityScale(1)=(RelativeTime=0.205000,RelativeVelocity=(X=0.100000,Y=0.500000,Z=0.500000))
VelocityScale(2)=(RelativeTime=1.000000,RelativeVelocity=(X=0.150000,Y=0.100000,Z=0.100000))
End Object
Emitters(1)=SpriteEmitter'ROEffects.PanzerfaustHitWater_simple.SpriteEmitter1'
Begin Object Class=SpriteEmitter Name=SpriteEmitter2
UseColorScale=True
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=201,G=188,R=148,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=201,G=188,R=148,A=255))
Opacity=0.300000
FadeOutStartTime=0.102500
FadeInEndTime=0.050000
MaxParticles=2
SizeScale(1)=(RelativeTime=0.140000,RelativeSize=1.500000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=2.000000)
StartSizeRange=(X=(Min=50.000000,Max=50.000000),Y=(Min=50.000000,Max=50.000000),Z=(Min=50.000000,Max=50.000000))
InitialParticlesPerSecond=30.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.explosions.radialexplosion_1frame'
LifetimeRange=(Min=0.500000,Max=0.500000)
End Object
Emitters(2)=SpriteEmitter'ROEffects.PanzerfaustHitWater_simple.SpriteEmitter2'
Begin Object Class=SpriteEmitter Name=SpriteEmitter3
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
Acceleration=(Z=50.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
FadeOutStartTime=0.102500
FadeInEndTime=0.050000
MaxParticles=2
SizeScale(1)=(RelativeTime=0.140000,RelativeSize=1.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.500000)
StartSizeRange=(X=(Min=50.000000,Max=50.000000),Y=(Min=50.000000,Max=50.000000),Z=(Min=50.000000,Max=50.000000))
InitialParticlesPerSecond=30.000000
DrawStyle=PTDS_Brighten
Texture=Texture'Effects_Tex.explosions.impact_2frame'
TextureUSubdivisions=2
TextureVSubdivisions=1
LifetimeRange=(Min=0.300000,Max=0.300000)
StartVelocityRange=(Z=(Min=10.000000,Max=10.000000))
End Object
Emitters(3)=SpriteEmitter'ROEffects.PanzerfaustHitWater_simple.SpriteEmitter3'
AutoDestroy=True
bNoDelete=False
bNetTemporary=True
RemoteRole=ROLE_SimulatedProxy
LifeSpan=4.000000
Style=STY_Masked
bHardAttach=True
bDirectional=True
}
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