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ROEffects.MuzzleFlash3rdSTG_simple

Extends
ROMuzzleFlash3rd

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- ROEffects.ROMuzzleFlash3rd
         |   
         +-- ROEffects.MuzzleFlash3rdSTG_simple

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors

Functions Summary
function Trigger (Actor Other, Pawn EventInstigator))
Inherited Functions from ROEffects.ROMuzzleFlash3rd
Trigger
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials


Functions Detail

Trigger Source code

simulated function Trigger ( Actor Other, Pawn EventInstigator) )


Defaultproperties

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter0
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         UseRandomSubdivision=True
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
         CoordinateSystem=PTCS_Relative
         MaxParticles=3
         StartLocationOffset=(X=2.000000)
         StartLocationRange=(X=(Max=2.000000))
         UseRotationFrom=PTRS_Normal
         SpinsPerSecondRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000))
         StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=0.500000,RelativeSize=4.000000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=2.000000)
         StartSizeRange=(X=(Min=2.000000,Max=2.000000))
         DrawStyle=PTDS_Brighten
         Texture=Texture'Effects_Tex.Weapons.muzzle_4frame3rd'
         TextureUSubdivisions=2
         TextureVSubdivisions=2
         SubdivisionScale(0)=0.500000
         LifetimeRange=(Min=0.200000,Max=0.200000)
         StartVelocityRange=(X=(Min=10.000000,Max=30.000000))
     End Object
     Emitters(0)=SpriteEmitter'ROEffects.MuzzleFlash3rdSTG_simple.SpriteEmitter0'


     Begin Object Class=SpriteEmitter Name=SpriteEmitter1
         FadeOut=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         UseRandomSubdivision=True
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
         FadeOutStartTime=0.120000
         CoordinateSystem=PTCS_Relative
         MaxParticles=3
         StartLocationOffset=(X=7.000000)
         StartLocationRange=(X=(Max=2.000000))
         UseRotationFrom=PTRS_Normal
         SpinsPerSecondRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000))
         StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=0.500000,RelativeSize=3.000000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
         StartSizeRange=(X=(Min=1.500000,Max=1.500000))
         DrawStyle=PTDS_Brighten
         Texture=Texture'Effects_Tex.Weapons.muzzle_4frame3rd'
         TextureUSubdivisions=2
         TextureVSubdivisions=2
         SubdivisionScale(0)=0.500000
         LifetimeRange=(Min=0.200000,Max=0.200000)
         StartVelocityRange=(X=(Min=10.000000,Max=30.000000))
     End Object
     Emitters(1)=SpriteEmitter'ROEffects.MuzzleFlash3rdSTG_simple.SpriteEmitter1'


     Begin Object Class=SpriteEmitter Name=SpriteEmitter2
         RespawnDeadParticles=False
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
         Opacity=0.200000
         MaxParticles=1
         StartSizeRange=(X=(Min=50.000000,Max=50.000000))
         Texture=Texture'Effects_Tex.BulletHits.glowfinal'
         LifetimeRange=(Min=0.100000,Max=0.100000)
     End Object
     Emitters(2)=SpriteEmitter'ROEffects.MuzzleFlash3rdSTG_simple.SpriteEmitter2'


}

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Creation time: Fri 13-10-2023 03:18:49.968 - Created with UnCodeX