defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
UseRandomSubdivision=True
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
CoordinateSystem=PTCS_Relative
MaxParticles=3
StartLocationOffset=(X=2.000000)
StartLocationRange=(X=(Max=2.000000))
UseRotationFrom=PTRS_Normal
SpinsPerSecondRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000))
StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=4.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=2.000000)
StartSizeRange=(X=(Min=2.000000,Max=2.000000))
DrawStyle=PTDS_Brighten
Texture=Texture'Effects_Tex.Weapons.muzzle_4frame3rd'
TextureUSubdivisions=2
TextureVSubdivisions=2
SubdivisionScale(0)=0.500000
LifetimeRange=(Min=0.200000,Max=0.200000)
StartVelocityRange=(X=(Min=10.000000,Max=30.000000))
End Object
Emitters(0)=SpriteEmitter'ROEffects.MuzzleFlash3rdSTG_simple.SpriteEmitter0'
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
UseRandomSubdivision=True
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
FadeOutStartTime=0.120000
CoordinateSystem=PTCS_Relative
MaxParticles=3
StartLocationOffset=(X=7.000000)
StartLocationRange=(X=(Max=2.000000))
UseRotationFrom=PTRS_Normal
SpinsPerSecondRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000))
StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=3.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
StartSizeRange=(X=(Min=1.500000,Max=1.500000))
DrawStyle=PTDS_Brighten
Texture=Texture'Effects_Tex.Weapons.muzzle_4frame3rd'
TextureUSubdivisions=2
TextureVSubdivisions=2
SubdivisionScale(0)=0.500000
LifetimeRange=(Min=0.200000,Max=0.200000)
StartVelocityRange=(X=(Min=10.000000,Max=30.000000))
End Object
Emitters(1)=SpriteEmitter'ROEffects.MuzzleFlash3rdSTG_simple.SpriteEmitter1'
Begin Object Class=SpriteEmitter Name=SpriteEmitter2
RespawnDeadParticles=False
UniformSize=True
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
Opacity=0.200000
MaxParticles=1
StartSizeRange=(X=(Min=50.000000,Max=50.000000))
Texture=Texture'Effects_Tex.BulletHits.glowfinal'
LifetimeRange=(Min=0.100000,Max=0.100000)
End Object
Emitters(2)=SpriteEmitter'ROEffects.MuzzleFlash3rdSTG_simple.SpriteEmitter2'
}
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