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Begin Object Class=SpriteEmitter Name=SpriteEmitter0
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SpinParticles=True
UseSizeScale=True
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UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
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StartLocationOffset=(Y=10.000000)
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UseRotationFrom=PTRS_Normal
SpinsPerSecondRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000))
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SizeScale(2)=(RelativeTime=1.000000)
StartSizeRange=(X=(Min=10.000000,Max=10.000000))
DrawStyle=PTDS_Brighten
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TextureUSubdivisions=2
TextureVSubdivisions=2
SubdivisionScale(0)=0.500000
LifetimeRange=(Min=0.200000,Max=0.200000)
StartVelocityRange=(Y=(Max=50.000000))
End Object
Emitters(0)=SpriteEmitter'ROEffects.MuzzleFlash3rdPTRD.SpriteEmitter0'
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
CoordinateSystem=PTCS_Relative
MaxParticles=3
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SpinsPerSecondRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000))
StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
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SizeScale(1)=(RelativeTime=0.500000,RelativeSize=2.000000)
SizeScale(2)=(RelativeTime=1.000000)
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Texture=Texture'Effects_Tex.Weapons.muzzle_4frame3rd'
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TextureVSubdivisions=2
SubdivisionScale(0)=0.500000
LifetimeRange=(Min=0.200000,Max=0.200000)
StartVelocityRange=(Y=(Min=25.000000,Max=75.000000))
End Object
Emitters(1)=SpriteEmitter'ROEffects.MuzzleFlash3rdPTRD.SpriteEmitter1'
Begin Object Class=SpriteEmitter Name=SpriteEmitter2
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
CoordinateSystem=PTCS_Relative
MaxParticles=3
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StartLocationRange=(Y=(Max=10.000000))
UseRotationFrom=PTRS_Normal
SpinsPerSecondRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000))
StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000)
SizeScale(2)=(RelativeTime=1.000000)
StartSizeRange=(X=(Min=10.000000,Max=10.000000))
DrawStyle=PTDS_Brighten
Texture=Texture'Effects_Tex.Weapons.muzzle_4frame3rd'
TextureUSubdivisions=2
TextureVSubdivisions=2
SubdivisionScale(0)=0.500000
LifetimeRange=(Min=0.200000,Max=0.200000)
StartVelocityRange=(Y=(Min=25.000000,Max=75.000000))
End Object
Emitters(2)=SpriteEmitter'ROEffects.MuzzleFlash3rdPTRD.SpriteEmitter2'
Begin Object Class=SpriteEmitter Name=SpriteEmitter3
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
CoordinateSystem=PTCS_Relative
MaxParticles=3
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StartLocationRange=(Y=(Min=-10.000000))
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SpinsPerSecondRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000))
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SizeScale(2)=(RelativeTime=1.000000)
StartSizeRange=(X=(Min=10.000000,Max=10.000000))
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Texture=Texture'Effects_Tex.Weapons.muzzle_4frame3rd'
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TextureVSubdivisions=2
SubdivisionScale(0)=0.500000
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StartVelocityRange=(Y=(Min=-50.000000))
End Object
Emitters(3)=SpriteEmitter'ROEffects.MuzzleFlash3rdPTRD.SpriteEmitter3'
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FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
CoordinateSystem=PTCS_Relative
MaxParticles=3
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StartLocationRange=(Y=(Min=-10.000000))
UseRotationFrom=PTRS_Normal
SpinsPerSecondRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000))
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SizeScale(0)=(RelativeSize=1.000000)
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SizeScale(2)=(RelativeTime=1.000000)
StartSizeRange=(X=(Min=10.000000,Max=10.000000))
DrawStyle=PTDS_Brighten
Texture=Texture'Effects_Tex.Weapons.muzzle_4frame3rd'
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TextureVSubdivisions=2
SubdivisionScale(0)=0.500000
LifetimeRange=(Min=0.200000,Max=0.200000)
StartVelocityRange=(Y=(Min=-75.000000,Max=-25.000000))
End Object
Emitters(4)=SpriteEmitter'ROEffects.MuzzleFlash3rdPTRD.SpriteEmitter4'
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FadeOut=True
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SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
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AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
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StartLocationOffset=(Y=-30.000000)
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SizeScale(0)=(RelativeSize=1.000000)
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SizeScale(2)=(RelativeTime=1.000000)
StartSizeRange=(X=(Min=10.000000,Max=10.000000))
DrawStyle=PTDS_Brighten
Texture=Texture'Effects_Tex.Weapons.muzzle_4frame3rd'
TextureUSubdivisions=2
TextureVSubdivisions=2
SubdivisionScale(0)=0.500000
LifetimeRange=(Min=0.200000,Max=0.200000)
StartVelocityRange=(Y=(Min=-75.000000,Max=-25.000000))
End Object
Emitters(5)=SpriteEmitter'ROEffects.MuzzleFlash3rdPTRD.SpriteEmitter5'
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UseColorScale=True
RespawnDeadParticles=False
SpinParticles=True
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SizeScale(0)=(RelativeSize=0.200000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
StartSizeRange=(X=(Min=25.000000,Max=50.000000))
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Texture=Texture'Effects_Tex.Smoke.LightSmoke_8Frame'
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=1.500000,Max=1.500000)
StartVelocityRange=(Y=(Min=75.000000,Max=150.000000))
VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
VelocityScale(1)=(RelativeTime=0.500000,RelativeVelocity=(X=0.200000,Y=0.200000,Z=0.200000))
VelocityScale(2)=(RelativeTime=1.000000)
End Object
Emitters(6)=SpriteEmitter'ROEffects.MuzzleFlash3rdPTRD.SpriteEmitter6'
Begin Object Class=SpriteEmitter Name=SpriteEmitter7
UseColorScale=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
UseVelocityScale=True
ColorScale(0)=(Color=(B=128,G=128,R=128,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
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StartLocationRange=(X=(Max=10.000000))
UseRotationFrom=PTRS_Actor
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.200000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
StartSizeRange=(X=(Min=25.000000,Max=50.000000))
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.Smoke.LightSmoke_8Frame'
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=1.500000,Max=1.500000)
StartVelocityRange=(Y=(Min=-150.000000,Max=-75.000000))
VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
VelocityScale(1)=(RelativeTime=0.500000,RelativeVelocity=(X=0.200000,Y=0.200000,Z=0.200000))
VelocityScale(2)=(RelativeTime=1.000000)
End Object
Emitters(7)=SpriteEmitter'ROEffects.MuzzleFlash3rdPTRD.SpriteEmitter7'
Begin Object Class=SpriteEmitter Name=SpriteEmitter8
FadeOut=True
RespawnDeadParticles=False
UniformSize=True
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
Opacity=0.300000
MaxParticles=1
StartSizeRange=(X=(Min=65.000000,Max=65.000000))
Texture=Texture'Effects_Tex.BulletHits.glowfinal'
LifetimeRange=(Min=0.350000,Max=0.350000)
End Object
Emitters(8)=SpriteEmitter'ROEffects.MuzzleFlash3rdPTRD.SpriteEmitter8'
}
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