defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter39
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
Acceleration=(Z=50.000000)
ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255))
ColorScale(2)=(RelativeTime=0.667857,Color=(B=89,G=172,R=247,A=255))
ColorScale(3)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255))
ColorScale(4)=(RelativeTime=1.000000)
ColorScale(5)=(RelativeTime=1.000000)
FadeOutStartTime=0.520000
FadeInEndTime=0.140000
MaxParticles=8
StartLocationShape=PTLS_Sphere
SpinsPerSecondRange=(X=(Max=0.075000))
StartSpinRange=(X=(Min=-0.500000,Max=0.500000))
SizeScale(0)=(RelativeTime=1.000000,RelativeSize=0.500000)
StartSizeRange=(X=(Min=15.000000,Max=15.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000)
ScaleSizeByVelocityMax=0.000000
InitialParticlesPerSecond=32.000000
Texture=Texture'KillingFloorTextures.LondonCommon.fire3'
TextureUSubdivisions=4
TextureVSubdivisions=4
SecondsBeforeInactive=30.000000
LifetimeRange=(Min=1.000000,Max=1.000000)
StartVelocityRange=(Z=(Min=25.000000,Max=75.000000))
End Object
Emitters(0)=SpriteEmitter'ROEffects.MuzzleFlash3rdHusk.SpriteEmitter39'
Begin Object Class=SpriteEmitter Name=SpriteEmitter40
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
Acceleration=(Z=50.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
FadeOutStartTime=0.102500
FadeInEndTime=0.050000
MaxParticles=1
SizeScale(1)=(RelativeTime=0.140000,RelativeSize=1.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.500000)
StartSizeRange=(X=(Min=30.000000,Max=30.000000),Y=(Min=30.000000,Max=30.000000),Z=(Min=30.000000,Max=30.000000))
InitialParticlesPerSecond=30.000000
DrawStyle=PTDS_Brighten
Texture=Texture'Effects_Tex.explosions.impact_2frame'
TextureUSubdivisions=2
TextureVSubdivisions=1
LifetimeRange=(Min=0.250000,Max=0.250000)
StartVelocityRange=(Z=(Min=10.000000,Max=10.000000))
End Object
Emitters(1)=SpriteEmitter'ROEffects.MuzzleFlash3rdHusk.SpriteEmitter40'
}
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