defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
Acceleration=(X=10.000000,Y=10.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
Opacity=0.600000
FadeOutStartTime=2.560000
FadeInEndTime=0.480000
MaxParticles=30
SpinsPerSecondRange=(X=(Min=0.050000,Max=0.050000))
StartSpinRange=(X=(Min=-0.500000,Max=0.500000))
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
StartSizeRange=(X=(Min=50.000000,Max=50.000000),Y=(Min=50.000000,Max=50.000000),Z=(Min=50.000000,Max=50.000000))
InitialParticlesPerSecond=4.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.Smoke.grenadesmoke'
LifetimeRange=(Min=3.000000)
StartVelocityRange=(X=(Min=-50.000000,Max=50.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Min=15.000000,Max=50.000000))
VelocityLossRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.200000,Max=0.200000),Z=(Min=0.200000,Max=0.200000))
End Object
Emitters(0)=SpriteEmitter'ROEffects.GrenadeSmokeEffect.SpriteEmitter0'
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
Acceleration=(Z=-0.200000)
ColorScale(0)=(Color=(B=128,G=128,R=128,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
Opacity=0.800000
FadeOutStartTime=40.000000
FadeInEndTime=5.500000
MaxParticles=2
StartLocationRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=200.000000,Max=300.000000))
SpinsPerSecondRange=(X=(Min=0.003000,Max=0.004000))
StartSpinRange=(X=(Min=0.050000,Max=0.050000))
SizeScale(0)=(RelativeSize=0.250000)
SizeScale(1)=(RelativeTime=0.280000,RelativeSize=0.750000)
SizeScale(2)=(RelativeTime=0.870000,RelativeSize=1.000000)
StartSizeRange=(X=(Min=300.000000,Max=400.000000),Y=(Min=300.000000,Max=400.000000),Z=(Min=300.000000,Max=400.000000))
InitialParticlesPerSecond=10.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.Smoke.grenadesmoke'
LifetimeRange=(Min=45.000000,Max=50.000000)
InitialDelayRange=(Min=2.000000,Max=2.000000)
StartVelocityRange=(Z=(Min=2.000000,Max=5.000000))
VelocityLossRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000))
End Object
Emitters(1)=SpriteEmitter'ROEffects.GrenadeSmokeEffect.SpriteEmitter1'
Begin Object Class=SpriteEmitter Name=SpriteEmitter2
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
Acceleration=(Z=-0.200000)
ColorScale(0)=(Color=(B=128,G=128,R=128,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
Opacity=0.800000
FadeOutStartTime=50.400002
FadeInEndTime=4.800000
StartLocationRange=(X=(Min=-350.000000,Max=350.000000),Y=(Min=-350.000000,Max=350.000000),Z=(Max=100.000000))
SpinsPerSecondRange=(X=(Min=0.003000,Max=0.004000))
StartSpinRange=(X=(Min=-0.050000,Max=0.050000))
SizeScale(0)=(RelativeSize=0.750000)
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=0.900000)
SizeScale(2)=(RelativeTime=0.870000,RelativeSize=1.000000)
StartSizeRange=(X=(Min=300.000000,Max=400.000000),Y=(Min=300.000000,Max=400.000000),Z=(Min=300.000000,Max=400.000000))
InitialParticlesPerSecond=10.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.Smoke.grenadesmoke'
LifetimeRange=(Min=55.000000,Max=60.000000)
InitialDelayRange=(Min=2.000000,Max=2.000000)
StartVelocityRange=(Z=(Min=2.000000,Max=5.000000))
VelocityLossRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000))
End Object
Emitters(2)=SpriteEmitter'ROEffects.GrenadeSmokeEffect.SpriteEmitter2'
Begin Object Class=SpriteEmitter Name=SpriteEmitter3
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
Acceleration=(X=1.000000,Y=1.000000)
ColorScale(0)=(Color=(B=128,G=128,R=128,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255))
Opacity=0.900000
FadeOutStartTime=6.000000
FadeInEndTime=2.000000
MaxParticles=70
StartLocationRange=(X=(Min=-300.000000,Max=300.000000),Y=(Min=-300.000000,Max=300.000000),Z=(Min=25.000000,Max=25.000000))
SpinsPerSecondRange=(X=(Min=0.025000,Max=0.050000))
StartSpinRange=(X=(Min=-0.500000,Max=0.500000))
SizeScale(0)=(RelativeTime=1.000000,RelativeSize=3.000000)
StartSizeRange=(X=(Min=50.000000),Y=(Min=50.000000),Z=(Min=50.000000))
InitialParticlesPerSecond=1.500000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.Smoke.grenadesmoke_fill'
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=8.000000,Max=9.000000)
InitialDelayRange=(Min=0.750000,Max=0.750000)
StartVelocityRange=(X=(Min=-50.000000,Max=50.000000),Y=(Min=-50.000000,Max=50.000000))
VelocityLossRange=(X=(Min=0.150000,Max=0.150000),Y=(Min=0.150000,Max=0.150000),Z=(Min=0.100000,Max=0.100000))
End Object
Emitters(3)=SpriteEmitter'ROEffects.GrenadeSmokeEffect.SpriteEmitter3'
AutoDestroy=True
bNoDelete=False
bNetTemporary=True
RemoteRole=ROLE_SimulatedProxy
LifeSpan=80.000000
Style=STY_Masked
bHardAttach=True
bDirectional=True
}
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