defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
TriggerDisabled=False
ResetOnTrigger=True
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
FadeOutStartTime=0.500000
FadeInEndTime=0.200000
MaxParticles=2
StartLocationRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000))
SpinCCWorCW=(X=1.000000)
SpinsPerSecondRange=(X=(Min=-0.100000,Max=0.100000))
StartSpinRange=(X=(Min=-0.500000,Max=0.500000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=0.140000,RelativeSize=3.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=7.000000)
StartSizeRange=(X=(Min=25.000000,Max=35.000000),Y=(Min=25.000000,Max=35.000000),Z=(Min=45.000000,Max=50.000000))
InitialParticlesPerSecond=50.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.explosions.LSmoke3'
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=2.000000)
StartVelocityRange=(Z=(Min=100.000000,Max=100.000000))
VelocityLossRange=(Z=(Min=3.000000,Max=3.000000))
End Object
Emitters(0)=SpriteEmitter'ROEffects.GrenadeExplosion_midair_simple.SpriteEmitter0'
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
TriggerDisabled=False
ResetOnTrigger=True
Acceleration=(Y=50.000000,Z=50.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
MaxParticles=6
StartLocationRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000))
SpinCCWorCW=(X=1.000000)
SpinsPerSecondRange=(X=(Min=-0.100000,Max=0.100000))
StartSpinRange=(X=(Min=-0.500000,Max=0.500000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=3.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=5.000000)
StartSizeRange=(X=(Min=25.000000,Max=35.000000),Y=(Min=25.000000,Max=35.000000),Z=(Min=45.000000,Max=50.000000))
InitialParticlesPerSecond=100.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.explosions.DSmoke_2'
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=2.000000)
StartVelocityRange=(X=(Min=-500.000000,Max=500.000000),Y=(Min=-500.000000,Max=500.000000),Z=(Min=-500.000000,Max=500.000000))
VelocityLossRange=(X=(Min=3.000000,Max=3.000000),Y=(Min=3.000000,Max=3.000000),Z=(Min=3.000000,Max=3.000000))
End Object
Emitters(1)=SpriteEmitter'ROEffects.GrenadeExplosion_midair_simple.SpriteEmitter1'
Begin Object Class=SpriteEmitter Name=SpriteEmitter2
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
FadeOutStartTime=0.130000
MaxParticles=1
StartSpinRange=(X=(Min=0.500000,Max=0.500000))
SizeScale(0)=(RelativeSize=0.500000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=4.500000)
StartSizeRange=(X=(Min=35.000000,Max=35.000000),Y=(Min=35.000000,Max=35.000000),Z=(Min=35.000000,Max=35.000000))
InitialParticlesPerSecond=18.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.explosions.radialexplosion_1frame'
LifetimeRange=(Min=0.400000,Max=0.500000)
End Object
Emitters(2)=SpriteEmitter'ROEffects.GrenadeExplosion_midair_simple.SpriteEmitter2'
Begin Object Class=SpriteEmitter Name=SpriteEmitter3
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
Acceleration=(Z=50.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
FadeOutStartTime=0.102500
FadeInEndTime=0.050000
MaxParticles=1
SizeScale(1)=(RelativeTime=0.140000,RelativeSize=1.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.500000)
StartSizeRange=(X=(Min=50.000000,Max=50.000000),Y=(Min=50.000000,Max=50.000000),Z=(Min=50.000000,Max=50.000000))
InitialParticlesPerSecond=30.000000
DrawStyle=PTDS_Brighten
Texture=Texture'Effects_Tex.explosions.impact_2frame'
TextureUSubdivisions=2
TextureVSubdivisions=1
LifetimeRange=(Min=0.250000,Max=0.250000)
StartVelocityRange=(Z=(Min=10.000000,Max=10.000000))
End Object
Emitters(3)=SpriteEmitter'ROEffects.GrenadeExplosion_midair_simple.SpriteEmitter3'
AutoDestroy=True
bNoDelete=False
bNetTemporary=True
RemoteRole=ROLE_SimulatedProxy
LifeSpan=8.000000
Style=STY_Masked
bHardAttach=True
bDirectional=True
}
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