defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
UseColorScale=True
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
Acceleration=(Z=250.000000)
ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255))
ColorScale(2)=(RelativeTime=0.750000,Color=(B=255,G=255,R=255))
ColorScale(3)=(RelativeTime=1.000000)
ColorMultiplierRange=(Z=(Min=0.670000,Max=2.000000))
FadeOutStartTime=0.467500
FadeInEndTime=0.340000
MaxParticles=500
DetailMode=DM_High
StartLocationRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000))
SphereRadiusRange=(Max=1.000000)
SpinsPerSecondRange=(X=(Max=0.070000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeTime=1.000000,RelativeSize=1.250000)
StartSizeRange=(X=(Min=50.000000,Max=150.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000)
ScaleSizeByVelocityMax=0.000000
InitialParticlesPerSecond=50.000000
Texture=Texture'KillingFloorWeapons.FlameThrower.FlameThrowerFire'
TextureUSubdivisions=1
TextureVSubdivisions=1
SecondsBeforeInactive=30.000000
LifetimeRange=(Min=0.450000,Max=0.850000)
StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=50.000000,Max=250.000000))
End Object
Emitters(0)=SpriteEmitter'ROEffects.FurnaceDip.SpriteEmitter1'
}
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