defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
UseRandomSubdivision=True
UseVelocityScale=True
Acceleration=(Z=150.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255))
ColorScale(1)=(RelativeTime=0.250000,Color=(B=100,G=177,R=230,A=255))
ColorScale(2)=(RelativeTime=0.750000,Color=(B=5,R=230,A=255))
ColorScale(3)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
FadeOutStartTime=0.598000
UseRotationFrom=PTRS_Actor
StartSpinRange=(X=(Min=0.500000,Max=0.500000))
SizeScale(0)=(RelativeSize=0.500000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.500000)
StartSizeRange=(X=(Min=250.000000,Max=270.000000))
ParticlesPerSecond=5.000000
InitialParticlesPerSecond=5.000000
DrawStyle=PTDS_Brighten
Texture=Texture'Effects_Tex.explosions.fire_16frame'
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=1.000000,Max=1.150000)
StartVelocityRange=(Z=(Min=50.000000,Max=50.000000))
VelocityScale(0)=(RelativeTime=0.100000,RelativeVelocity=(X=0.100000,Y=0.100000,Z=0.100000))
VelocityScale(1)=(RelativeTime=0.500000,RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
VelocityScale(2)=(RelativeTime=1.000000)
End Object
Emitters(0)=SpriteEmitter'ROEffects.FireMedium.SpriteEmitter0'
}
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