defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
UseDirectionAs=PTDU_Up
UseColorScale=True
FadeOut=True
UseSizeScale=True
UseRegularSizeScale=False
ScaleSizeYByVelocity=True
BlendBetweenSubdivisions=True
UseRandomSubdivision=True
Acceleration=(Z=-500.000000)
DampingFactorRange=(X=(Min=0.200000),Y=(Min=0.200000),Z=(Min=0.200000,Max=0.500000))
ColorScale(0)=(Color=(B=255,G=255,R=187))
ColorScale(1)=(RelativeTime=0.425000,Color=(B=231,G=231,R=173))
ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=64))
FadeOutStartTime=0.500000
DetailMode=DM_High
StartLocationRange=(Y=(Min=-4.000000,Max=-4.000000),Z=(Min=8.000000,Max=8.000000))
SizeScale(2)=(RelativeTime=0.070000,RelativeSize=1.000000)
SizeScale(3)=(RelativeTime=1.000000,RelativeSize=1.000000)
StartSizeRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
ScaleSizeByVelocityMultiplier=(Y=0.020000)
InitialParticlesPerSecond=100.000000
Texture=Texture'KFX.KFSparkHead'
TextureUSubdivisions=1
TextureVSubdivisions=2
LifetimeRange=(Min=0.250000,Max=0.750000)
StartVelocityRange=(X=(Min=-50.000000,Max=50.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Max=200.000000))
End Object
Emitters(0)=SpriteEmitter'ROEffects.CharFX_Sparks.SpriteEmitter0'
AutoDestroy=True
bNoDelete=False
bNetTemporary=True
bDirectional=True
}
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