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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Emitter
|
+-- ROEffects.CharFX_Feather
| Constants Summary |
|---|
| Inherited Contants from Engine.Actor |
|---|
| MAINCOLLISIONINDEX, MAXSTEPHEIGHT, MINFLOORZ |
| Variables Summary |
|---|
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Actor |
|---|
| EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode |
| Structures Summary |
|---|
| Inherited Structures from Engine.Actor |
|---|
| ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr |
| Functions Summary |
|---|
| Inherited Functions from Engine.Emitter |
|---|
| Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials |
| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=MeshEmitter Name=MeshEmitter0
StaticMesh=StaticMesh'KF_FX_Char_SM.chickenator.fx_feather'
UseParticleColor=True
FadeOut=True
AlphaTest=False
SpinParticles=True
DampRotation=True
Acceleration=(X=-50.000000,Z=-25.000000)
DampingFactorRange=(X=(Min=0.010000,Max=0.010000),Y=(Min=0.010000,Max=0.010000),Z=(Min=0.010000,Max=0.010000))
MaxCollisions=(Min=32.000000,Max=32.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
FadeOutStartTime=3.160000
MaxParticles=5
SpinsPerSecondRange=(X=(Min=0.200000,Max=0.250000),Y=(Min=0.200000,Max=0.250000),Z=(Min=0.200000,Max=0.250000))
StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
RotationDampingFactorRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
InitialParticlesPerSecond=5.000000
DrawStyle=PTDS_Regular
StartVelocityRange=(X=(Min=50.000000,Max=50.000000),Z=(Min=-20.000000,Max=-20.000000))
End Object
Emitters(0)=MeshEmitter'ROEffects.CharFX_Feather.MeshEmitter0'
AutoDestroy=True
bNoDelete=False
bNetTemporary=True
bDirectional=True
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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