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ROEffects.BucketFire

Extends
FoundryFX

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- ROEffects.FoundryFX
         |   
         +-- ROEffects.BucketFire

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors

Functions Summary
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials


Defaultproperties

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter12
         UseColorScale=True
         FadeOut=True
         FadeIn=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         UseRandomSubdivision=True
         Acceleration=(Z=100.000000)
         ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255))
         ColorScale(2)=(RelativeTime=0.750000,Color=(B=255,G=255,R=255))
         ColorScale(3)=(RelativeTime=1.000000)
         ColorMultiplierRange=(Z=(Min=0.670000,Max=2.000000))
         FadeOutStartTime=0.467500
         FadeInEndTime=0.340000
         MaxParticles=1000
         DetailMode=DM_High
         StartLocationRange=(X=(Min=-75.000000,Max=75.000000),Y=(Min=-75.000000,Max=75.000000),Z=(Min=5.000000,Max=5.000000))
         SphereRadiusRange=(Max=1.000000)
         SpinsPerSecondRange=(X=(Max=0.070000))
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeTime=1.000000,RelativeSize=1.250000)
         StartSizeRange=(X=(Min=3.000000,Max=30.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
         ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000)
         ScaleSizeByVelocityMax=0.000000
         InitialParticlesPerSecond=30.000000
         Texture=Texture'KillingFloorWeapons.FlameThrower.FlameThrowerFire'
         TextureUSubdivisions=1
         TextureVSubdivisions=1
         SecondsBeforeInactive=30.000000
         LifetimeRange=(Min=0.480000,Max=0.840000)
         StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=2.000000,Max=25.000000))
         MaxAbsVelocity=(X=100.000000,Y=100.000000,Z=100.000000)
     End Object
     Emitters(0)=SpriteEmitter'ROEffects.BucketFire.SpriteEmitter12'


}

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Creation time: Fri 13-10-2023 03:18:41.977 - Created with UnCodeX