Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Controller | +-- Engine.AIController | +-- GamePlay.ScriptedController | +-- KFStoryGame.KF_StoryNPC_AI
Variables Summary | |
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KF_StoryNPC | StoryPawn |
Inherited Variables from Engine.AIController |
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bAdjustFromWalls, bHunting, bPlannedJump, MyScript, Skill |
Functions Summary | ||
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![]() | int | GetTeamNum ())) |
![]() | Possess (Pawn aPawn)) | |
![]() | bool | SameTeamAs (Controller C)) |
Inherited Functions from Engine.AIController |
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AdjustDesireFor, AdjustView, DisplayDebug, GetFacingDirection, GetOrderObject, GetOrders, MoverFinished, PreBeginPlay, PrepareForMove, PriorityObjective, RateWeapon, Reset, SetOrders, Startle, Trigger, TriggerScript, UnderLift, WaitForMover, WaitToSeeEnemy, WeaponFireAgain |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties
{
FovAngle=85.000000
}
|
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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