defaultproperties
{
AlarmSound=Sound'KF_FY_ZEDV2SND.foley.WEP_ZEDV2_Alert'
LedOnMaterialRef="KF_IJC_Halloween_Weapons2.ZEDV2.ZED_V2_LED_ON_SHDR"
LedOffMaterialRef="'KF_IJC_Halloween_Weapons2.ZEDV2.ZEDV2_LED"
MagCapacity=30
ReloadRate=1.900000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_IJC_ZEDV2"
Weight=6.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=65.000000
bModeZeroCanDryFire=True
SleeveNum=3
TraderInfoTexture=Texture'KF_IJC_HUD.Trader_Weapon_Icons.Trader_ZEDV2'
bIsTier2Weapon=True
MeshRef="KF_IJC_Halloween_Weps_2.ZEDV2"
SkinRefs(0)="KF_IJC_Halloween_Weapons2.ZEDV2.ZEDV2_SHDR"
SkinRefs(1)="KF_IJC_Halloween_Weapons2.ZEDV2.ZEDV2_LED"
SkinRefs(2)="KF_IJC_Halloween_Weapons2.ZEDV2.ZEDV2_Sight_SHDR"
SelectSoundRef="KF_FY_ZEDV2SND.WEP_ZEDV2_Foley_Select"
HudImageRef="KF_IJC_HUD.WeaponSelect.ZEDV2_unselected"
SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.ZEDV2"
AppID=258751
PlayerIronSightFOV=80.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'KFMod.ZEDMKIIFire'
FireModeClass(1)=Class'KFMod.ZEDMKIIAltFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="The second revision of the ZED gun. Smaller and more light weight, but not quite as powerful as the original."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=65.000000
Priority=132
InventoryGroup=3
GroupOffset=23
PickupClass=Class'KFMod.ZEDMKIIPickup'
PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-2.000000)
BobDamping=6.000000
AttachmentClass=Class'KFMod.ZEDMKIIAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="ZED GUN MKII"
TransientSoundVolume=1.250000
}
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