defaultproperties
{
BurnInterval=1.000000
FlameDamage=10
Begin Object Class=MeshEmitter Name=MeshEmitter2
StaticMesh=StaticMesh'kf_generic_sm.fx.siren_scream_ball'
UseParticleColor=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
ColorMultiplierRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
FadeOutStartTime=0.100000
CoordinateSystem=PTCS_Relative
MaxParticles=2
SpinsPerSecondRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.050000,Max=0.100000))
StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.500000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
StartSizeRange=(X=(Min=4.250000,Max=4.250000),Y=(Min=4.250000,Max=4.250000),Z=(Min=4.250000,Max=4.250000))
InitialParticlesPerSecond=50.000000
DrawStyle=PTDS_Regular
LifetimeRange=(Min=0.300000,Max=0.300000)
End Object
Emitters(0)=MeshEmitter'KFMod.ZEDMKIISecondaryProjectileExplosion.MeshEmitter2'
Begin Object Class=SpriteEmitter Name=SpriteEmitter12
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
Acceleration=(Z=50.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
FadeOutStartTime=0.048000
MaxParticles=2
SpinsPerSecondRange=(X=(Min=-0.250000,Max=0.250000))
StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=0.140000,RelativeSize=2.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=8.000000)
StartSizeRange=(X=(Min=80.000000,Max=80.000000),Y=(Min=80.000000,Max=80.000000),Z=(Min=80.000000,Max=80.000000))
InitialParticlesPerSecond=30.000000
DrawStyle=PTDS_Brighten
Texture=Texture'KFZED_FX_T.Energy.ZedGun_Energy_A'
TextureUSubdivisions=1
TextureVSubdivisions=1
LifetimeRange=(Min=0.200000,Max=0.200000)
StartVelocityRange=(Z=(Min=10.000000,Max=10.000000))
End Object
Emitters(1)=SpriteEmitter'KFMod.ZEDMKIISecondaryProjectileExplosion.SpriteEmitter12'
Begin Object Class=SpriteEmitter Name=SpriteEmitter13
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
Acceleration=(Z=100.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
FadeOutStartTime=0.048000
MaxParticles=2
SpinsPerSecondRange=(X=(Min=-0.250000,Max=0.250000))
StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
SizeScale(0)=(RelativeSize=0.500000)
SizeScale(1)=(RelativeTime=0.140000,RelativeSize=2.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=10.000000)
StartSizeRange=(X=(Min=50.000000,Max=80.000000),Y=(Min=50.000000,Max=80.000000),Z=(Min=50.000000,Max=80.000000))
InitialParticlesPerSecond=100.000000
DrawStyle=PTDS_Brighten
Texture=Texture'KFZED_FX_T.Energy.ZedGun_Energy_B'
TextureUSubdivisions=1
TextureVSubdivisions=1
LifetimeRange=(Min=0.250000,Max=0.250000)
StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000))
End Object
Emitters(2)=SpriteEmitter'KFMod.ZEDMKIISecondaryProjectileExplosion.SpriteEmitter13'
Begin Object Class=SpriteEmitter Name=SpriteEmitter14
UseColorScale=True
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
Acceleration=(Z=50.000000)
ColorScale(0)=(Color=(B=255,G=102,R=102,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=128,R=128,A=255))
FadeOutStartTime=0.102500
FadeInEndTime=0.050000
MaxParticles=2
SizeScale(1)=(RelativeTime=0.140000,RelativeSize=1.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=3.000000)
StartSizeRange=(X=(Min=25.000000,Max=25.000000),Y=(Min=25.000000,Max=25.000000),Z=(Min=25.000000,Max=25.000000))
InitialParticlesPerSecond=30.000000
DrawStyle=PTDS_Brighten
Texture=Texture'KFZED_FX_T.Energy.ZedGun_Energy_A'
TextureUSubdivisions=1
TextureVSubdivisions=1
LifetimeRange=(Min=0.200000,Max=0.200000)
StartVelocityRange=(Z=(Min=10.000000,Max=10.000000))
End Object
Emitters(3)=SpriteEmitter'KFMod.ZEDMKIISecondaryProjectileExplosion.SpriteEmitter14'
Begin Object Class=SpriteEmitter Name=SpriteEmitter16
UseDirectionAs=PTDU_Up
UseCollision=True
UseColorScale=True
FadeOut=True
RespawnDeadParticles=False
UseRegularSizeScale=False
ScaleSizeYByVelocity=True
AutomaticInitialSpawning=False
Acceleration=(Z=-500.000000)
DampingFactorRange=(X=(Min=0.200000),Y=(Min=0.200000),Z=(Min=0.200000,Max=0.500000))
ColorScale(0)=(Color=(B=255,G=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(B=131,G=196,R=226,A=255))
ColorScale(3)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
FadeOutStartTime=0.500000
MaxParticles=30
DetailMode=DM_High
UseRotationFrom=PTRS_Actor
SizeScale(2)=(RelativeTime=0.070000,RelativeSize=1.000000)
SizeScale(3)=(RelativeTime=1.000000,RelativeSize=1.000000)
StartSizeRange=(X=(Min=3.000000,Max=5.000000),Y=(Min=3.000000,Max=5.000000),Z=(Min=3.000000,Max=5.000000))
ScaleSizeByVelocityMultiplier=(Y=0.020000)
InitialParticlesPerSecond=200.000000
DrawStyle=PTDS_Brighten
Texture=Texture'KFX.KFSparkHead'
TextureUSubdivisions=1
TextureVSubdivisions=1
LifetimeRange=(Min=0.700000,Max=1.000000)
StartVelocityRange=(X=(Min=-800.000000,Max=800.000000),Y=(Min=-800.000000,Max=800.000000),Z=(Max=800.000000))
End Object
Emitters(4)=SpriteEmitter'KFMod.ZEDMKIISecondaryProjectileExplosion.SpriteEmitter16'
AutoDestroy=True
LightType=LT_Pulse
LightHue=128
LightSaturation=64
LightBrightness=255.000000
LightRadius=3.000000
bNoDelete=False
bDynamicLight=True
bNetTemporary=True
RemoteRole=ROLE_DumbProxy
LifeSpan=2.000000
Skins(0)=Shader'KFZED_FX_T.Energy.ZED_EnergyBall_Shdr'
bGameRelevant=True
SoundVolume=255
SoundRadius=100.000000
}
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