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KFMod.ZEDMKIIAltFire

Extends
KFShotgunFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- ROEngine.BaseProjectileFire
      |   
      +-- KFMod.KFShotgunFire
         |   
         +-- KFMod.ZEDMKIIAltFire

Variables Summary
Inherited Variables from KFMod.KFShotgunFire
bFiringDoesntAffectMovement, bRandomPitchFireSound, CrouchedAccuracyBonus, EffectiveRange, EmptyAnim, EmptyAnimRate, FireAimedAnim, FireLoopAimedAnim, FireSoundRef, KFWeap, KickMomentum, LastClickTime, LowGravKickMomentumScale, MaxAccuracyBonus, maxHorizontalRecoilAngle, maxVerticalRecoilAngle, NoAmmoSoundRef, RandomPitchAdjustAmt, RecoilRate, StereoFireSound, StereoFireSoundRef
Inherited Variables from ROEngine.BaseProjectileFire
ProjPerFire, ProjSpawnOffset

Functions Summary
functionbool AllowFire ()))
function DoFireEffect ()))
Inherited Functions from KFMod.KFShotgunFire
AccuracyUpdate, AllowFire, DoFireEffect, GetFireSpeed, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFiring, PostBeginPlay, PreloadAssets, UnloadAssets
Inherited Functions from ROEngine.BaseProjectileFire
DoFireEffect, ForceSpawnProjectile, GetDesiredProjectileClass, GetFireStart, PostSpawnProjectile, SpawnProjectile


Functions Detail

AllowFire Source code

simulated function bool AllowFire ( ) )

DoFireEffect Source code

function DoFireEffect ( ) )


Defaultproperties

defaultproperties
{
     RecoilRate=0.100000
     maxVerticalRecoilAngle=1500
     maxHorizontalRecoilAngle=400
     FireAimedAnim="Alt_Fire_Iron"
     FireSoundRef="KF_FY_ZEDV2SND.WEP_ZEDV2_Secondary_Fire_M"
     StereoFireSoundRef="KF_FY_ZEDV2SND.WEP_ZEDV2_Secondary_Fire_S"
     NoAmmoSoundRef="KF_ZEDGunSnd.KF_WEP_ZED_Dryfire"
     ProjPerFire=1
     ProjSpawnOffset=(X=50.000000,Y=18.000000,Z=-14.500000)
     bWaitForRelease=True
     bModeExclusive=False
     TransientSoundVolume=2.000000
     TransientSoundRadius=500.000000
     FireAnim="Alt_Fire"
     TweenTime=0.025000
     FireForce="AssaultRifleFire"
     FireRate=0.750000
     AmmoClass=Class'KFMod.ZEDMKIIAmmo'
     AmmoPerFire=15
     ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
     ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
     ShakeRotTime=3.000000
     ShakeOffsetMag=(X=6.000000,Y=2.000000,Z=10.000000)
     ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
     ShakeOffsetTime=2.000000
     ProjectileClass=Class'KFMod.ZEDMKIISecondaryProjectile'
     BotRefireRate=0.250000
     FlashEmitterClass=Class'KFMod.ZEDMKIIPrimaryMuzzleFlash1P'
     aimerror=42.000000
     Spread=0.017500
}

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Creation time: Fri 13-10-2023 03:18:57.887 - Created with UnCodeX