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Core.Object
|
+-- Engine.WeaponFire
|
+-- ROEngine.BaseProjectileFire
|
+-- KFMod.KFShotgunFire
|
+-- KFMod.ZEDMKIIAltFire
| Variables Summary |
|---|
| Inherited Variables from ROEngine.BaseProjectileFire |
|---|
| ProjPerFire, ProjSpawnOffset |
| Functions Summary | ||
|---|---|---|
![]() | bool | AllowFire ())) |
![]() | DoFireEffect ())) | |
| Inherited Functions from KFMod.KFShotgunFire |
|---|
| AccuracyUpdate, AllowFire, DoFireEffect, GetFireSpeed, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFiring, PostBeginPlay, PreloadAssets, UnloadAssets |
| Inherited Functions from ROEngine.BaseProjectileFire |
|---|
| DoFireEffect, ForceSpawnProjectile, GetDesiredProjectileClass, GetFireStart, PostSpawnProjectile, SpawnProjectile |
| Functions Detail |
|---|
AllowFire Source code
DoFireEffect Source code| Defaultproperties |
|---|
defaultproperties
{
RecoilRate=0.100000
maxVerticalRecoilAngle=1500
maxHorizontalRecoilAngle=400
FireAimedAnim="Alt_Fire_Iron"
FireSoundRef="KF_FY_ZEDV2SND.WEP_ZEDV2_Secondary_Fire_M"
StereoFireSoundRef="KF_FY_ZEDV2SND.WEP_ZEDV2_Secondary_Fire_S"
NoAmmoSoundRef="KF_ZEDGunSnd.KF_WEP_ZED_Dryfire"
ProjPerFire=1
ProjSpawnOffset=(X=50.000000,Y=18.000000,Z=-14.500000)
bWaitForRelease=True
bModeExclusive=False
TransientSoundVolume=2.000000
TransientSoundRadius=500.000000
FireAnim="Alt_Fire"
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.750000
AmmoClass=Class'KFMod.ZEDMKIIAmmo'
AmmoPerFire=15
ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
ShakeRotTime=3.000000
ShakeOffsetMag=(X=6.000000,Y=2.000000,Z=10.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=2.000000
ProjectileClass=Class'KFMod.ZEDMKIISecondaryProjectile'
BotRefireRate=0.250000
FlashEmitterClass=Class'KFMod.ZEDMKIIPrimaryMuzzleFlash1P'
aimerror=42.000000
Spread=0.017500
}
|
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