defaultproperties
{
ImpactSounds(0)=Sound'KFWeaponSound.bullethitwood'
ImpactSounds(1)=Sound'KFWeaponSound.bullethitwood2'
ImpactSounds(2)=Sound'KFWeaponSound.WoodImpact'
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
UseCollision=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
Acceleration=(Z=-400.000000)
DampingFactorRange=(X=(Min=0.000000,Max=0.800000),Y=(Min=0.000000,Max=0.800000),Z=(Min=0.000000,Max=0.400000))
FadeOutStartTime=1.000000
MaxParticles=5
DetailMode=DM_High
StartSpinRange=(X=(Min=1.000000))
StartSizeRange=(X=(Min=3.000000,Max=1.000000))
InitialParticlesPerSecond=200.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'KFMaterials.WoodChips'
TextureUSubdivisions=3
TextureVSubdivisions=3
LifetimeRange=(Min=2.000000)
StartVelocityRange=(X=(Min=100.000000,Max=300.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Min=-50.000000,Max=50.000000))
MaxAbsVelocity=(Z=400.000000)
End Object
Emitters(0)=SpriteEmitter'KFMod.WoodHitEmitter.SpriteEmitter0'
Begin Object Class=SpriteEmitter Name=DustSpray
UseDirectionAs=PTDU_Right
UseColorScale=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=22,G=137,R=241))
ColorScale(1)=(RelativeTime=0.300000,Color=(G=64,R=192))
ColorScale(2)=(RelativeTime=1.000000)
Opacity=0.500000
MaxParticles=3
DetailMode=DM_High
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Max=8.000000)
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.250000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
StartSizeRange=(X=(Min=150.000000,Max=150.000000))
InitialParticlesPerSecond=500.000000
Texture=None
LifetimeRange=(Min=0.300000,Max=0.300000)
End Object
Emitters(1)=SpriteEmitter'KFMod.WoodHitEmitter.DustSpray'
}
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