Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- ROEngine.BaseKFWeapon | +-- KFMod.KFWeapon | +-- KFMod.StunNade
Variables Summary |
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Enumerations Summary |
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Inherited Enumerations from KFMod.KFWeapon |
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EClientGrenadeState, KFScopeDetailSettings |
Functions Summary | ||
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![]() | byte | BestMode ())) |
![]() | float | GetAIRating ())) |
Inherited Functions from ROEngine.BaseKFWeapon |
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OnZoomInFinished, OnZoomOutFinished, PerformZoom, ServerZoomIn, ServerZoomOut, ZoomIn, ZoomOut |
Functions Detail |
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Defaultproperties |
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defaultproperties { MagCapacity=1 ReloadRate=1.000000 ReloadAnim="Reload" ReloadAnimRate=1.000000 FireModeClass(0)=Class'KFMod.StunNadeFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" Description="the Concussion grenade does very little damage to enemies, but will stun any foes in the explosion AOE for a brief period of time." DisplayFOV=70.000000 Priority=40 PickupClass=Class'KFMod.StunNadePickup' BobDamping=10.000000 AttachmentClass=Class'KFMod.StunAttachment' IconCoords=(X1=458,Y1=82,X2=491,Y2=133) ItemName="Concussion Grenade" Mesh=SkeletalMesh'KFWeaponModels.Stun' TransientSoundVolume=1.000000 TransientSoundRadius=700.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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