| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- ROEngine.BaseKFWeapon
|
+-- KFMod.KFWeapon
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+-- KFMod.StunNade
| Variables Summary |
|---|
| Enumerations Summary |
|---|
| Inherited Enumerations from KFMod.KFWeapon |
|---|
| EClientGrenadeState, KFScopeDetailSettings |
| Functions Summary | ||
|---|---|---|
![]() | byte | BestMode ())) |
![]() | float | GetAIRating ())) |
| Inherited Functions from ROEngine.BaseKFWeapon |
|---|
| OnZoomInFinished, OnZoomOutFinished, PerformZoom, ServerZoomIn, ServerZoomOut, ZoomIn, ZoomOut |
| Functions Detail |
|---|
BestMode Source code
GetAIRating Source code| Defaultproperties |
|---|
defaultproperties
{
MagCapacity=1
ReloadRate=1.000000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
FireModeClass(0)=Class'KFMod.StunNadeFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
Description="the Concussion grenade does very little damage to enemies, but will stun any foes in the explosion AOE for a brief period of time."
DisplayFOV=70.000000
Priority=40
PickupClass=Class'KFMod.StunNadePickup'
BobDamping=10.000000
AttachmentClass=Class'KFMod.StunAttachment'
IconCoords=(X1=458,Y1=82,X2=491,Y2=133)
ItemName="Concussion Grenade"
Mesh=SkeletalMesh'KFWeaponModels.Stun'
TransientSoundVolume=1.000000
TransientSoundRadius=700.000000
}
|
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