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Core.Object | +-- Engine.WeaponFire | +-- ROEngine.BaseProjectileFire | +-- KFMod.KFShotgunFire | +-- KFMod.SPShotgunAltFire
Variables Summary | |
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float | PushRange |
float | WideDamageMinHitAngle |
SPShotgunAltFire | |
InterpCurve | AppliedMomentumCurve |
Inherited Variables from ROEngine.BaseProjectileFire |
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ProjPerFire, ProjSpawnOffset |
Functions Summary | ||
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![]() | bool | AllowFire ())) |
![]() | DoFireEffect ())) | |
![]() | HandleAchievement (Pawn Victim )) | |
![]() | HandleRecoil (float Rec)) |
Inherited Functions from KFMod.KFShotgunFire |
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AccuracyUpdate, AllowFire, DoFireEffect, GetFireSpeed, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFiring, PostBeginPlay, PreloadAssets, UnloadAssets |
Inherited Functions from ROEngine.BaseProjectileFire |
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DoFireEffect, ForceSpawnProjectile, GetDesiredProjectileClass, GetFireStart, PostSpawnProjectile, SpawnProjectile |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { AppliedMomentumCurve=(Points=((OutVal=10000.000000),(InVal=350.000000,OutVal=175000.000000),(InVal=600.000000,OutVal=250000.000000))) WideDamageMinHitAngle=0.600000 PushRange=150.000000 KickMomentum=(X=-35.000000,Z=5.000000) maxVerticalRecoilAngle=3200 maxHorizontalRecoilAngle=900 FireAimedAnim="Fire_Iron" bRandomPitchFireSound=False FireSoundRef="KF_SP_ZEDThrowerSnd.KFO_Shotgun_Secondary_Fire_M" StereoFireSoundRef="KF_SP_ZEDThrowerSnd.KFO_Shotgun_Secondary_Fire_S" NoAmmoSoundRef="KF_AA12Snd.AA12_DryFire" ProjPerFire=0 bModeExclusive=False bAttachSmokeEmitter=True TransientSoundVolume=2.000000 TransientSoundRadius=500.000000 FireRate=1.200000 AmmoPerFire=0 ShakeRotMag=(X=50.000000,Y=50.000000,Z=250.000000) ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000) ShakeRotTime=3.000000 ShakeOffsetMag=(X=6.000000,Y=2.000000,Z=6.000000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.250000 ProjectileClass=None BotRefireRate=1.750000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSPShotgunAlt' aimerror=1.000000 Spread=0.000000 } |
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