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Core.Object | +-- Engine.WeaponFire | +-- ROEngine.BaseProjectileFire | +-- KFMod.KFShotgunFire | +-- KFMod.SealSquealFire
Variables Summary |
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Inherited Variables from ROEngine.BaseProjectileFire |
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ProjPerFire, ProjSpawnOffset |
Functions Summary | ||
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![]() | bool | AllowFire ())) |
![]() | float | MaxRange ())) |
Inherited Functions from KFMod.KFShotgunFire |
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AccuracyUpdate, AllowFire, DoFireEffect, GetFireSpeed, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFiring, PostBeginPlay, PreloadAssets, UnloadAssets |
Inherited Functions from ROEngine.BaseProjectileFire |
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DoFireEffect, ForceSpawnProjectile, GetDesiredProjectileClass, GetFireStart, PostSpawnProjectile, SpawnProjectile |
Functions Detail |
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Defaultproperties |
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defaultproperties { EffectiveRange=2500.000000 maxVerticalRecoilAngle=1500 maxHorizontalRecoilAngle=250 FireAimedAnim="Iron_Fire" FireSoundRef="KF_FY_SealSquealSND.WEP_Harpoon_Fire_M" StereoFireSoundRef="KF_FY_SealSquealSND.WEP_Harpoon_Fire" NoAmmoSoundRef="KF_M79Snd.M79_DryFire" ProjPerFire=1 ProjSpawnOffset=(X=30.000000,Y=4.000000) bWaitForRelease=True TransientSoundVolume=1.800000 FireForce="AssaultRifleFire" FireRate=0.750000 AmmoClass=Class'KFMod.SealSquealAmmo' ShakeRotMag=(X=75.000000,Y=75.000000,Z=400.000000) ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=10000.000000) ShakeRotTime=3.500000 ShakeOffsetMag=(X=6.000000,Y=1.000000,Z=8.000000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=2.500000 ProjectileClass=Class'KFMod.SealSquealProjectile' BotRefireRate=1.800000 FlashEmitterClass=Class'KFMod.SealSquealMuzzleFlash1P' aimerror=42.000000 Spread=0.015000 } |
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