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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- ROEngine.BaseKFWeapon | +-- KFMod.KFWeapon | +-- KFMod.KFMeleeGun | +-- KFMod.Scythe
Variables Summary |
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Inherited Variables from KFMod.KFMeleeGun |
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bCanHit, bDoCombos, BloodSkinSwitchArray, BloodyMaterial, BloodyMaterialRef, btryHit, ChopSlowRate, dmg, hitDamType, HitObject, hitTimeout, MeleeHitVolume, momOffset, THMax, THMin, weaponRange |
Enumerations Summary |
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Inherited Enumerations from KFMod.KFWeapon |
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EClientGrenadeState, KFScopeDetailSettings |
Functions Summary |
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Inherited Functions from KFMod.KFMeleeGun |
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BestMode, BringUp, DisplayDebug, DoReflectEffect, GetAIRating, HasAmmo, PreloadAssets, SuggestAttackStyle, SuggestDefenseStyle, UnloadAssets |
Defaultproperties |
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defaultproperties { weaponRange=115.000000 ChopSlowRate=0.200000 BloodSkinSwitchArray=0 BloodyMaterialRef="KF_IJC_Halloween_Weapons.Scythe.scythe_blood_cmb" bSpeedMeUp=True Weight=6.000000 StandardDisplayFOV=75.000000 TraderInfoTexture=Texture'KF_IJC_HUD.Trader_Weapon_Icons.Trader_Scythe' bIsTier2Weapon=True MeshRef="KF_IJC_Halloween_Weps3.Scythe" SkinRefs(0)="KF_IJC_Halloween_Weapons.Scythe.scythe_cmb" SelectSoundRef="KF_KatanaSnd.Katana_Select" HudImageRef="KF_IJC_HUD.WeaponSelect.Scythe_unselected" SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Scythe" AppID=210934 FireModeClass(0)=Class'KFMod.ScytheFire' FireModeClass(1)=Class'KFMod.ScytheFireB' AIRating=0.300000 Description="It's a scythe. Long handle. Long blade. Good for reaping corn, wheat - or shambling monsters." DisplayFOV=75.000000 Priority=125 GroupOffset=6 PickupClass=Class'KFMod.ScythePickup' BobDamping=8.000000 AttachmentClass=Class'KFMod.ScytheAttachment' IconCoords=(X1=169,Y1=39,X2=241,Y2=77) ItemName="Scythe" } |
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