| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- ROEngine.BaseKFWeapon
|
+-- KFMod.KFWeapon
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+-- KFMod.KFMeleeGun
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+-- KFMod.Scythe
| Variables Summary |
|---|
| Inherited Variables from KFMod.KFMeleeGun |
|---|
| bCanHit, bDoCombos, BloodSkinSwitchArray, BloodyMaterial, BloodyMaterialRef, btryHit, ChopSlowRate, dmg, hitDamType, HitObject, hitTimeout, MeleeHitVolume, momOffset, THMax, THMin, weaponRange |
| Enumerations Summary |
|---|
| Inherited Enumerations from KFMod.KFWeapon |
|---|
| EClientGrenadeState, KFScopeDetailSettings |
| Functions Summary |
|---|
| Inherited Functions from KFMod.KFMeleeGun |
|---|
| BestMode, BringUp, DisplayDebug, DoReflectEffect, GetAIRating, HasAmmo, PreloadAssets, SuggestAttackStyle, SuggestDefenseStyle, UnloadAssets |
| Defaultproperties |
|---|
defaultproperties
{
weaponRange=115.000000
ChopSlowRate=0.200000
BloodSkinSwitchArray=0
BloodyMaterialRef="KF_IJC_Halloween_Weapons.Scythe.scythe_blood_cmb"
bSpeedMeUp=True
Weight=6.000000
StandardDisplayFOV=75.000000
TraderInfoTexture=Texture'KF_IJC_HUD.Trader_Weapon_Icons.Trader_Scythe'
bIsTier2Weapon=True
MeshRef="KF_IJC_Halloween_Weps3.Scythe"
SkinRefs(0)="KF_IJC_Halloween_Weapons.Scythe.scythe_cmb"
SelectSoundRef="KF_KatanaSnd.Katana_Select"
HudImageRef="KF_IJC_HUD.WeaponSelect.Scythe_unselected"
SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Scythe"
AppID=210934
FireModeClass(0)=Class'KFMod.ScytheFire'
FireModeClass(1)=Class'KFMod.ScytheFireB'
AIRating=0.300000
Description="It's a scythe. Long handle. Long blade. Good for reaping corn, wheat - or shambling monsters."
DisplayFOV=75.000000
Priority=125
GroupOffset=6
PickupClass=Class'KFMod.ScythePickup'
BobDamping=8.000000
AttachmentClass=Class'KFMod.ScytheAttachment'
IconCoords=(X1=169,Y1=39,X2=241,Y2=77)
ItemName="Scythe"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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