defaultproperties
{
ImpactSounds(0)=Sound'KFWeaponSound.bullethitroad'
ImpactSounds(1)=Sound'KFWeaponSound.bullethitroad2'
ImpactSounds(2)=Sound'KFWeaponSound.bullethitroad3'
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
UseCollision=True
FadeOut=True
RespawnDeadParticles=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
Acceleration=(Z=-500.000000)
DampingFactorRange=(X=(Min=0.000000,Max=0.800000),Y=(Min=0.000000,Max=0.800000),Z=(Min=0.000000,Max=0.500000))
FadeOutStartTime=1.000000
DetailMode=DM_High
StartSizeRange=(X=(Min=3.000000,Max=1.000000))
InitialParticlesPerSecond=200.000000
DrawStyle=PTDS_AlphaBlend
Texture=None
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=2.000000)
StartVelocityRange=(X=(Min=100.000000,Max=300.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Min=-50.000000,Max=50.000000))
MaxAbsVelocity=(Z=500.000000)
End Object
Emitters(0)=SpriteEmitter'KFMod.RockHitEmitter.SpriteEmitter0'
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
Acceleration=(Z=10.000000)
ColorMultiplierRange=(X=(Min=0.250000,Max=0.350000),Y=(Min=0.250000,Max=0.300000),Z=(Min=0.200000,Max=0.250000))
FadeOutStartTime=0.500000
FadeInEndTime=0.100000
MaxParticles=3
SpinsPerSecondRange=(X=(Min=-0.200000,Max=0.200000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.300000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
StartSizeRange=(X=(Min=5.000000,Max=10.000000))
InitialParticlesPerSecond=5.000000
DrawStyle=PTDS_Brighten
Texture=Texture'kf_fx_trip_t.Misc.smoke_animated'
TextureUSubdivisions=8
TextureVSubdivisions=8
LifetimeRange=(Min=1.000000,Max=1.500000)
StartVelocityRange=(X=(Min=-8.000000,Max=8.000000),Y=(Min=-8.000000,Max=8.000000))
End Object
Emitters(1)=SpriteEmitter'KFMod.RockHitEmitter.SpriteEmitter1'
TransientSoundVolume=50.000000
}
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